Ludography
75/100
Players143 ratings
90/100
Critics2 reviews
More scores
Metacritic25 critic reviews
85/100
Metacritic usersuser score
80/100
GameFAQsJust Right
3.78/5
Player reviews
95% positive8,908 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Audiosurf cover

2008 · Dylan Fitterer · Indie · Puzzle

Audiosurf

Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download.

Released
15 February 2008
Platforms
Windows
Genres
IndiePuzzleRacingRhythm
Developers
Dylan Fitterer
Publishers
Valve Corporation
Modes
Single-player
Perspective
Third person
Themes
ActionParty
Engine
Quest3D
Country
United States
Age ratings
PEGI 3
Languages
English
Time to beat
9hmain story18hwith extras32hcompletionist
Composers
Pedro Macedo Camacho

About

Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron.

Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. A sequel, Audiosurf 2, was released in May 2015.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In Audiosurf, the player controls a levitating vehicle and maneuvers it through a multi-lane highway, collecting blocks.

Such vehicles include: Mono, Double Vision, Eraser, Pointman, Pusher, and Vegas. Variants for some vehicles include: Ninja, Pro and Elite.

Development

The game was the brainchild of Dylan Fitterer who worked for a majority of the project alone, only bringing in outside help near the end. Fitterer wanted to create a game that would fuse gameplay with a music visualizer. Fitterer has cited the game Rez as his biggest influence. Fitterer also cited a music visualizer from WildTangent, which got him thinking about music in a 3D space.

Pedro Camacho created the soundtrack and was the sound effects supervisor on Audiosurf. "Audiosurf Overture" was a track previously done by Camacho as the main demo track for a virtual synthesizer called Predator from Rob Papen. The IGF awarded composer stated on his website that "this award would have never been possible to achieve if not coupled with such an amazing game by Dylan Fitterer".

Reception

Audiosurf was positively received with the broad majority of critics. On Metacritic, the title holds an average of 85 out of 100, suggesting favorable reviews. 1Up.com awarded Audiosurf an "A" rating citing the massive replay value. IGN gave the title an 8.6 out of 10, and stated that "[Audiosurf is] one of those games that offers something for everyone". Eurogamer were slightly less impressed, giving the game a 7 out of 10, criticizing its rough edges, yet remained convinced that the title had enough potential to become "a bite-sized obsession".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 February 2008Worldwide

Editions and related releases

Followed by
Audiosurf 2

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.