Ludography
59/100
Players13 ratings
80/100
Critics1 review
More scores
Metacritic15 critic reviews
80/100
Metacritic usersuser score
84/100
GameFAQsTough
3.9/5
Player reviews
82% positive662 reviews
Steam Deck
Unsupported
Runs on
Windows, Mac
Price
US$9.99

Where to get it

Bit.Trip Beat cover

2009 · Choice Provisions · Arcade · Indie

Bit.Trip Beat

Nintendo console exclusive

From gameplay to visuals to music and imagination, Bit.Trip Beat is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.

Released
16 March 2009
Platforms
AndroidLinuxNintendo 3DSNintendo SwitchWiiWindowsiOSmacOS
Genres
ArcadeIndiePuzzleRhythm
Developers
Choice Provisions
Publishers
Aksys Games
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fictionParty
Country
United States
Age ratings
ESRB EPEGI 3CERO A
Languages
English
Time to beat
3hmain story8hcompletionist

About

Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.

The WiiWare version is controlled by tilting the Wii Remote while holding it on its side. Players are placed in control of a paddle on the left side of the screen which, much like Pong, is tasked with deflecting squares that are coming from the right side. Each successful hit creates a sound effect that contributes to the background music, which was composed by an anonymous composer at Petrified Productions. A soundtrack was eventually released for the game's music, including some songs by micromusican Bit Shifter who composed the Title Screen and Credits music.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Trip Beat puts players in control of a paddle that reflects differently sized and coloured beats, similar to Pong, as they come from the right side of the screen toward the left. It is controlled by holding the Wii Remote sideways and tilting it toward and away from the player to make the paddle go up and down. Gameplay takes place in one of three different phases: Transition, Descent, and Growth, with each phase more difficult than the last. Before each phase a cutscene of the character Commander Video is shown.

Phases are split into several parts, with each part ending with multiple rainbow-coloured beats. At the end of each phase is a boss. Either through getting a game over or beating the phase, players will then have their final scores tallied.

Development

Trip Beat was developed by Gaijin Games and initially published by Aksys Games. It was designed by Alex Neuse, its art by Mike Roush, and its programming by Chris Osborn. Their publishing agreement with Aksys was formed due to Neuse's personal relationship with its president, Akibo Shieh, with whom the two of them had wanted to work on a game together before. Despite the amicable relationship with Aksys, the budget and development time were less than they would have wanted, though they put up with it due to their good relationship and the challenge of developing with those limits.

Because of being only three people, the developers had to do more than what they normally would have to. Before its reveal, Gaijin released a teaser on IGN. Trip Beat. Early on, the developers could only afford one development kit, causing them to have to interrupt each other's work to use it.

Reception

Ars Technica's Ben Kuchera noted it for being a quality title on the WiiWare service, which he states has been lacking in quality titles. He praised the trailer as exciting, while anticipating that it will be a "joy to play." Kotaku's Mike Fahey commented that it looked like a "blast to play." IGN's Steve Butts commented that while its combination of Pong-like gameplay and rhythmic gameplay could result in people referring to it as "Pong Pong Revolution", it was hard not to be "captivated, tested and utterly exhausted" by it.

15% on Metacritic and GameRankings, respectively. GameSpot's Lark Anderson praised it for its addictiveness, music, and visuals; however, he criticized the number of levels, lack of online leaderboards, and for a confusing premise. Destructoid's Jonathan Holmes called it one of his favourite games of 2009. IGN's Mark Bozon described the gameplay as basic, but fun.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii16 March 2009North America · Japan 28 April 2009 · Europe 1 May 2009
Windows2 November 2010North America
macOS2 November 2010North America
Nintendo Switch24 December 2020Europe · North America 25 December 2020

Editions and related releases

Included in
Bit.Trip CompleteBit.Trip SagaThe Bit.TripBit.Trip Collection
Remastered as
Bit.Trip Beat HD
Built on it
Bit.Trip Beat HD

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.