
- 60/100
- Players4 ratings
- 79/100
- Metacritic19 critic reviews
More scores
- GameFAQsTough
- 3.77/5
- Player reviews
- 78% positive83 reviews
- Runs on
- Windows, Mac
- Price
- US$9.99
Where to get it

2009 · Choice Provisions · Arcade · Indie
Bit.Trip Void
Nintendo console exclusive
Bit.Trip Void is the third installment in the retro-arcade BIT.TRIP saga.
- Released
- 27 October 2009
- Platforms
- Nintendo 3DSNintendo SwitchWiiWindowsmacOS
- Genres
- ArcadeIndiePuzzleRhythmShooter
- Developers
- Choice Provisions
- Publishers
- Aksys Games
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- Action
- Country
- United States
- Age ratings
- PEGI 3ESRB ECERO A
- Languages
- English
- Time to beat
- 1.5hmain story4hcompletionist
About
Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."
It puts players in control of a void, and represents the end of Commander Video's first chapter. Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to collect all of the black squares that appear, causing the void to grow; however, if hit players hit a white square, the void will be reduced to its regular size. Players are also able to reduce their void in size to avoid the white blocks. It features a heavy emphasis on retro-styled visuals and audio, with the audio composed by electronic musician Nullsleep. It was followed by three more games in the series, all developed by Gaijin Games: Bit.Trip Runner, Bit.Trip Fate, and Bit.Trip Flux.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Players take control of a spherical black void while black and white squares come from all sides of the screen in a modern retro game described by GameSpot and IGN as a bullet hell game. It is controlled using either the Nunchuk or the Classic Controller for the Wii. Other versions use differing controls, with the console versions using the analogue stick. Void has three levels, with two checkpoints and a boss at the end.
Before each level is a cutscene of the main character, Commander Video. Players are tasked with hitting every black square, while avoiding the white ones. With each black square hit, the void grows, and the player's combo grows with it, increasing the score more with every combo increase; however, if a white square hits the void, it will undo the void's growth and reset the combo to zero. The void may grow to great sizes, taking up most of the screen.
Development
Trip Void was developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare digital download service. It was first released in Japan on October 27, 2009, and was later released in North America and PAL regions on November 23, 2009, and March 5, 2010, respectively. com. It was produced by Alex Neuse, illustrated by Mike Roush, and composed by electronic musician Nullsleep.
Initially, it was to be controlled using the Wii Remote's pointer technology, where the void acts as the pointer's cursor and grows and shrinks based on how close the pointer is to the Wii's Sensor Bar. However, Neuse felt that it "completely destroyed the sense of meandering and flow they strove for"; additionally, the mechanic of adjusting size with the distance from the sensor bar was too complicated, leading to them using the Nunchuk. Trip Core, it enabled Neuse to design levels to have patterns coming from all sides of the screen.
Reception
Kotaku's Stephen Totilo called its controls the most comfortable in the series, also praising its graphics, sound, and for being the most "gamer-friendly". IGN's Levi Buchanan found himself "hooked" on Void after playing it at Penny Arcade Expo in 2009, citing the retro aesthetic used. GameSpot's Sophia Tong found it easy to play it for a long period of time due to its implementation of checkpoints, also calling it as engaging as the others.
08% at Metacritic and GameRankings respectively. IGN's Daemon Hatfield praised the Atari 2600-like visuals and soundtrack, in particular the players' ability to contribute to it. And while he found the game's appearance stylish, he found it too difficult to track the black squares when the background fades to black. He also derided the lack of online leaderboards, commenting that "it is becoming less and less acceptable to overlook the most basic of online functionality."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Bit.Trip CompleteBit.Trip SagaThe Bit.TripBit.Trip Collection
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Collections3 collections
Platform libraries
- WiiWare gamesReleased games on disc
- Nintendo Switch games (B)List
Genres
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Description adapted from its source, CC BY-SA 4.0.
