Ludography
60/100
Players4 ratings
79/100
Metacritic19 critic reviews
More scores
GameFAQsTough
3.77/5
Player reviews
78% positive83 reviews
Runs on
Windows, Mac
Price
US$9.99

Where to get it

Bit.Trip Void cover

2009 · Choice Provisions · Arcade · Indie

Bit.Trip Void

Nintendo console exclusive

Bit.Trip Void is the third installment in the retro-arcade BIT.TRIP saga.

Released
27 October 2009
Platforms
Nintendo 3DSNintendo SwitchWiiWindowsmacOS
Genres
ArcadeIndiePuzzleRhythmShooter
Developers
Choice Provisions
Publishers
Aksys Games
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
United States
Age ratings
PEGI 3ESRB ECERO A
Languages
English
Time to beat
1.5hmain story4hcompletionist

About

Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."

It puts players in control of a void, and represents the end of Commander Video's first chapter. Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to collect all of the black squares that appear, causing the void to grow; however, if hit players hit a white square, the void will be reduced to its regular size. Players are also able to reduce their void in size to avoid the white blocks. It features a heavy emphasis on retro-styled visuals and audio, with the audio composed by electronic musician Nullsleep. It was followed by three more games in the series, all developed by Gaijin Games: Bit.Trip Runner, Bit.Trip Fate, and Bit.Trip Flux.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Players take control of a spherical black void while black and white squares come from all sides of the screen in a modern retro game described by GameSpot and IGN as a bullet hell game. It is controlled using either the Nunchuk or the Classic Controller for the Wii. Other versions use differing controls, with the console versions using the analogue stick. Void has three levels, with two checkpoints and a boss at the end.

Before each level is a cutscene of the main character, Commander Video. Players are tasked with hitting every black square, while avoiding the white ones. With each black square hit, the void grows, and the player's combo grows with it, increasing the score more with every combo increase; however, if a white square hits the void, it will undo the void's growth and reset the combo to zero. The void may grow to great sizes, taking up most of the screen.

Development

Trip Void was developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare digital download service. It was first released in Japan on October 27, 2009, and was later released in North America and PAL regions on November 23, 2009, and March 5, 2010, respectively. com. It was produced by Alex Neuse, illustrated by Mike Roush, and composed by electronic musician Nullsleep.

Initially, it was to be controlled using the Wii Remote's pointer technology, where the void acts as the pointer's cursor and grows and shrinks based on how close the pointer is to the Wii's Sensor Bar. However, Neuse felt that it "completely destroyed the sense of meandering and flow they strove for"; additionally, the mechanic of adjusting size with the distance from the sensor bar was too complicated, leading to them using the Nunchuk. Trip Core, it enabled Neuse to design levels to have patterns coming from all sides of the screen.

Reception

Kotaku's Stephen Totilo called its controls the most comfortable in the series, also praising its graphics, sound, and for being the most "gamer-friendly". IGN's Levi Buchanan found himself "hooked" on Void after playing it at Penny Arcade Expo in 2009, citing the retro aesthetic used. GameSpot's Sophia Tong found it easy to play it for a long period of time due to its implementation of checkpoints, also calling it as engaging as the others.

08% at Metacritic and GameRankings respectively. IGN's Daemon Hatfield praised the Atari 2600-like visuals and soundtrack, in particular the players' ability to contribute to it. And while he found the game's appearance stylish, he found it too difficult to track the black squares when the background fades to black. He also derided the lack of online leaderboards, commenting that "it is becoming less and less acceptable to overlook the most basic of online functionality."

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii27 October 2009Japan · North America 23 November 2009 · Europe 5 March 2010
Nintendo 3DS13 September 2011Worldwide
Windows19 December 2012Worldwide
macOS19 December 2012Worldwide
Nintendo Switch24 December 2020Europe · North America 25 December 2020

Editions and related releases

Included in
Bit.Trip CompleteBit.Trip SagaThe Bit.TripBit.Trip Collection

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.