Ludography
60/100
Players1 rating
72/100
Critics4 reviews
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Metacritic17 critic reviews
75/100
Metacritic usersuser score
78/100
GameFAQsJust Right-Tough
3.97/5
Player reviews
81% positive366 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

Blade Strangers cover

2018 · Studio Saizensen · 2D fighting · Arcade

Blade Strangers

Developed by Studio Saizensen, Blade Strangers is a hardcore old-school fighting game. The streamlined four-button control scheme makes it easy for beginners to deal out damage from day one…but the intricate combos, counters and specials give tournament-caliber players plenty of opportunities for frame counting, chain construction and hit-box science.

Released
2018
Platforms
Nintendo SwitchPlayStation 4Windows
Genres
2D fightingArcadeFighting
Developers
Studio Saizensen
Publishers
Nicalis
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
PEGI 12ESRB TCERO B
Languages
English, Japanese
Time to beat
2hmain story17hcompletionist

About

Blade Strangers is a 2D crossover fighting game developed by Studio Saizensen and published by Nicalis, released on PlayStation 4, Nintendo Switch and Microsoft Windows via Steam in August 2018, as well as a Japanese arcade release. It features one-on-one combat between several characters from various independent video game franchises.

›Story

A malevolent force known only as Lina is devouring data from a vast, interdimensional network of servers overseen by sentient computers called ”motes.” In desperation, the motes summon heroes from a variety of parallel game worlds to face off against each other in one-on-one combat. The tournament victor has the potential to be awakened as the Blade Stranger—the savior who can vanquish Lina and protect the motes from further harm!

Players say

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The articlegameplay, story, development, reception

Gameplay

Gameplay in Blade Strangers takes place on a 2D plane and features two characters battling one another until one character's health is depleted, causing them to lose the match. The game avoids the use of more complex directional inputs seen in other fighting games; instead, players perform various attacks and special moves by pressing a single directional input in combination with one or more of the four attack buttons, similar to the Super Smash Bros. series. During battle, players can build their super meter by dealing or receiving damage, which can be used to enhance their special moves or perform powerful super attacks.

When a player character's health depletes below a certain level, the player is able to activate a temporary "Heat Up!" state. This can only be used once per round for a short time, and will increase the player character's attack speed while preventing opponents from interrupting the player's attacks.

Story

In the world of Blade Strangers, every universe is one of many simulations being generated by an interdimensional network of servers. These simulations are overseen by the goddess Exiva and her Motes, a group of sentient computers, and protected by their champions, the Blade Strangers. A cybernetic being known as Lina appears and begins consuming the servers' data, wiping out whole worlds and defeating all of the Blade Strangers. To protect the universe, the motes summon heroes from worlds Lina has not yet reached, altering their memories to make them believe they are participating in a fighting tournament. The one left standing will be named the new Blade Stranger in the hopes of awakening their power and allowing them to defeat Lina.

Development

Blade Strangers was announced on June 12, 2017, during E3 2017. New characters were revealed gradually in the months leading up to the game's release. The game was initially developed independently by Studio Saizensen, and primarily featured characters from games they had previously created. When Nicalis became the game's publisher, they offered additional suggestions for potential playable characters, and worked with each character's rights holders to include them in the roster.

The game's character sprites were created by designing three-dimensional models for each fighter, rendering them in individual animation frames, then rasterizing those frames and performing additional cleanup by 2D artists. According to director Toshinobu Kondo, the development team initially struggled to maintain balance due to some characters possessing weapons that gave them extra advantages. The decision to simplify player inputs was due to a desire to make the game more accessible to those who do not normally play fighting games, as well as to reduce the data transfer and resulting input lag during online multiplayer battles. The game's soundtrack was composed and performed by American rock band Ridiculon, with additional vocals performed by Siobhan Magnus.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 August 2018Worldwide
PlayStation 428 August 2018North America · Europe 28 August 2018 · Japan 30 August 2018
Nintendo Switch28 August 2018North America · Europe 28 August 2018 · Japan 30 August 2018

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Description adapted from its source, CC BY-SA 4.0.