Ludography
68/100
Players9 ratings
85/100
Critics1 review
More scores
Metacritic5 critic reviews
72/100
Metacritic usersuser score
66/100
GameFAQsJust Right-Tough
2.59/5
Player reviews
65% positive4,679 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
Free

Where to get it

Blade Symphony cover

2013 · Puny Human · Action · Fighting

Blade Symphony

Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

Released
30 April 2013
Platforms
LinuxWindowsmacOS
Genres
ActionFightingIndie
Developers
Puny Human
Publishers
Puny Human
Modes
Multiplayer
Perspective
Third person
Themes
Action
Engine
Source
Country
United States
Languages
Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, French, German, Hungarian, Italian, Japanese, Korean and 7 more
Time to beat
0.5hmain story4hcompletionist

About

Blade Symphony was a multiplayer action video game developed by American indie studio Puny Human for Microsoft Windows, OS X, and Linux. The game focuses on sword-based duelling, it is reminiscent of and inspired by Jedi Knight II: Jedi Outcast. Following a Steam Early Access release in April 2013, the game was officially released in May 2014.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Blade Symphony is a sword fighting video game similar to the multiplayer element of Jedi Knight II: Jedi Outcast. The game does not aim for an "authentic representation" of swordplay and instead features "acrobatic, fantastical combat" with "flashy animations". Players can choose from different characters, styles and blades and compete in different modes, such as deathmatch or 2 vs 2. The game uses an Elo rating system for matchmaking.

Development

Development on Blade Symphony began in 2006 when lead designer Michael Chang and a friend needed "to scratch the sword fighting itch" they had. Chang had been a fan of Jedi Knight II: Jedi Outcast, but by 2006, its player community had dispersed. So to scratch that itch, they had to build a new game themselves.

Chang and his friend worked together on the game in the form of a Source engine mod. In 2008 his friend dropped out, but Chang continued to work on the project while trying to recruit others to join him. Eventually, the developers behind the Source engine modification Dystopia took notice and joined Chang to form the independent game developer Puny Human. Chang continued to work on the game even while taking contract work on Neal Stephenson's similarly themed CLANG video game.

Reception

Blade Symphony had a mixed critical reception, generating a score of 72 on reviews aggregation website Metacritic.

Edge praised the depth of gameplay, believing the game is deep and original enough "to stand up as a competitive game in its own right". Reviewing the game at GameSpot, Nathan Meunier noted how this depth was neatly contained in a streamlined control scheme, allowing players to "unleash a wide range of unique dizzying assaults" with "no shortage of variety [in] killer moves". Will Uhl, in his review at PC Gamer, instead found the depth shining through in the gaps between the action, where players stand off in the tense "psychological war of baiting, reacting, and examining the opponent" before the engagement.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS7 May 2014Worldwide
Linux7 May 2014Worldwide
Windows7 May 2014Worldwide

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.