

1994 · Allumer · Arcade · Fighting
Blandia
Blandia (ブランディア Burandia?) is a 1992 one-on-one, weapon-based fighting arcade game developed and published by Allumer. It is the sequel to the 1986 arcade game, Gladiator. Along with Strata's Time Killers, Blandia is one of the earliest weapon-based fighting games modeled after its competitor Capcom's 1991 arcade hit Street Fighter II, but later became overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown.
- Released
- 30 September 1994
- Platforms
- ArcadeFM TownsNintendo SwitchPlayStation 4
- Genres
- ArcadeFighting
- Developers
- Allumer
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionFantasyHistorical
- Country
- Japan
About
Blandia is a 1992 fighting video game developed by Allumer and published by Taito for arcades. It was released in Japan in October 1992 and Europe the same year. It is the sequel to Allumer's Gladiator. Along with Strata's Time Killers, Blandia is one of the earliest weapon-based fighting games modeled on the success of Capcom's Street Fighter II, a subgenre later typified by SNK's Samurai Shodown and The Last Blade.
Hamster Corporation acquired the game's rights alongside Allumer's catalogue, releasing the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in October 2023.
Media
The articlegameplay, story, development, reception
Gameplay
Blandia drops the side-scrolling feature of its predecessor, but retains its versus segments with the addition of elements of other 2D versus fighting games released at the time. The player's chosen character fights against his or her opponent in two-out-of-three matches in a single player tournament mode with the computer or against another human player. Unlike most other similar fighting games at the time, Blandia combines the style of Capcom's Street Fighter II with the use of weapons in every character. Another feature is the possibility to cause visible damage to the armor of the characters, originally used in Gladiator. However, unlike Gladiator, Blandia requires players to attack the uncovered parts of the opponent's body multiple times to defeat them, instead of one hit like in Gladiator.
In one-player mode, the player must choose one of the "Original Six Warriors" to control. Instead of fighting other characters in a random order like in many contemporary fighting games, the player moves the sword-shaped cursor on a map to choose a region where one of the other characters is located, fight against them in each battle and then advance to the Golden Castle. In both one-player and two-player modes, each round lasts for five minutes, and if neither of the characters are knocked out before then, the one with the most health wins the round; however, if both lifebars are even, the players must fight in a rematch. If both lifebars are even in the rematch, the fight ends with a game over.
Story
The plot of Blandia takes place five years after Gladiator, set in the "Great Continent of Eurasia". After the swordsman Gurianos defeated the evil warrior Gildus, peace returned to Eurasia and the people forgot about the darkness sealed by the evil spirit. Five years later, living in the interior of Eurasia, Guarianos learns that Gildus has been resurrected, and returns to the Golden Castle (黄金の城, "Ougon no Jō" (sometimes "Ougon no Shiro")) to investigate.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Blandia PlusArcade Archives: Blandia
- Built on it
- Blandia Plus
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Collections4 collections
Platform libraries
Genres
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Description adapted from its source, CC BY-SA 4.0.
