Ludography
80/100
Players13 ratings
85/100
Critics2 reviews

Where to get it

BlazBlue: Continuum Shift cover

2009 · Arc System Works · Arcade · Fighting

BlazBlue: Continuum Shift

BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

Released
20 November 2009
Platforms
ArcadePlayStation 3PlayStation PortableXbox 360
Genres
ArcadeFighting
Developers
Arc System Works
Publishers
Aksys GamesArc System Works
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fiction
Age ratings
CERO CESRB TPEGI 12

About

BlazBlue: Continuum Shift is a 2D fighting game developed and published by Arc System Works. It came to arcades, before it was released for the PlayStation 3 and Xbox 360. 66:1 aspect ratio (also known as the 5:3 ratio) and 1280 x 768 pixels (768p) resolution. Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades between 2010 and 2011.

They were later ported to the PlayStation 3, PlayStation Portable, PlayStation Vita, Nintendo 3DS, and Windows. It is the second game of the main series.

Keywords

  • baseball
  • martial arts
  • anime
  • ninja
  • vampire
  • 2d
  • robots
  • hand-to-hand combat
  • cyborg
  • achievements
  • time limit
  • playstation network

Media

The articlegameplay, story, development, reception

Gameplay

Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane. A match can consist of one to five rounds known as "rebels". To win a round, one player must either deplete the other one's life gauge to 0 by inflicting enough damage through various attacks or by having more remaining health after the round's timer depletes.

During each rebel, players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives, Rapid Cancels, Counter Assaults, and certain characters' attacks (Jin/Hakumen). The Heat Gauge can be filled via dealing damage, taking damage, and perfectly blocking attacks. However, some mechanics from the previous installment have been changed or completely replaced in the transition.

Story

The game is set after Calamity Trigger. A few days have passed since the reported raid by Ragna the Bloodedge, the 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the NOL offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna bides his time—waiting for the chance to achieve his true objective, and the enormous "power" that has ensnared him.

Following the end of the time loop, Rachel meets with the machine Takamagahara, who reveals they have released the murderous ghost Terumi as a pawn to acquire Azure. Terumi possesses the living robot vessel Hazama. Hazama massacres a large amount of NOL employees to create the Kusinagi, a sword that can kill a god. He orders Tsubaki to kill Noel and Jin, but she fails and loses her sight and succumbs to Hazama’s mind control spell.

Reception

Gaming Bus awarded the game a B+, citing as pros great tutorials, Abyss Mode, storyline, gameplay, difficulty adjustment, Stylish Mode makes game accessible to new players, online gameplay, a balanced versus mode, and the soundtrack. However, it did note that Unlimited Mars is unaccessible to new players, the game requires much faster reaction times than Marvel or Street Fighter, the learning curve can be a bit steep when learning to play against humans, and that the game will not appeal to those turned off by anime character designs.

At the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated BlazBlue: Continuum Shift for "Fighting Game of the Year".

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade20 November 2009Japan
Xbox 3601 July 2010Japan · North America 27 July 2010 · Europe 3 December 2010
PlayStation 31 July 2010Japan · North America 27 July 2010 · Europe 3 December 2010

Editions and related releases

Expanded editions
BlazBlue: Continuum Shift II
Built on it
BlazBlue: Continuum Shift II

Games like this

Collections6 collections

Years

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.