Ludography
Blood Wake cover

2001 · Stormfront Studios · Fighting · Racing

Blood Wake

Xbox exclusive

Blood Wake is a naval combat video game that was released in 2001 on the Xbox as part of Microsoft's initial wave of Xbox launch titles. The game was developed by Stormfront Studios and published by Microsoft Game Studios.

Released
28 December 2001
Platforms
Xbox
Genres
FightingRacingVehicular combat
Developers
Stormfront Studios
Publishers
Xbox Game Studios
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB TACB PG

About

Blood Wake is a naval combat video game released in 2001 for the Xbox as part of Microsoft's wave of launch titles. It was developed by Stormfront Studios and published by Microsoft Game Studios.

Set in an Asian-themed fictional world, Blood Wake is a story-driven, mission-based high seas action game in which the player controls a series of small fighting vessels.

Keywords

  • vehicular combat
  • exploration
  • heroes
  • vehicle combat
  • explosion
  • split-screen multiplayer
  • bink video
  • launch titles
  • dolby digital
  • naval warfare
  • greatest hits

Media

The articlegameplay, story, development, reception

Gameplay

The game features a wide variety of naval vessels, from tiny sampans to powerful speedboats and torpedo boats, on up to destroyers and a massive battleship. Over a dozen of these are playable and most have multiple weapon configurations. The weapon types include the standard chain guns, cannon, torpedoes, rockets and mines, plus some unique weapons that are unlocked as you progress through the game. Each boat has machine guns or chain guns as its base, primary armament. Most have one or more heavy weapons as their secondary armament.

The single player story-mode consists of 28 missions featuring a wide variety of attack, defense, escort and raid mission types. These missions take the player to many exotic locales and though the player never leaves the water, the game engine allows the designers to vary the sea and sky conditions to create very different gameplay environments. There is also a multiplayer mode that supports a variety of game types for up to four players. The multiplayer options are somewhat limited at first, but progress through the story mode unlocks many new options. The game also features numerous easter eggs such as special boats and hidden game modes, including the development team's favorite, "Blood Ball", which is essentially multiplayer soccer-on-water using a 10-meter diameter soccer ball and heavily armed gunboats.

Story

The player controls Lieutenant Shao Kai, a former naval officer of the Northern League fleet who was betrayed and left for dead by his brother, Admiral Shao Lung. Kai is rescued by a band of sea raiders known as the Shadow Clan, and joins them after proving himself worthy to their leader, Ped Zeng. He will bide his time with them awaiting his chance for revenge against his brother. Here he meets a formidable young woman who advises Ped and becomes the love interest.

The Shadow Clan spends most of its time preying on the third faction in the game, the Jade Kingdom, who are primarily a mercantile power led by Lord Sri Brana. All are now in the path of Admiral Shao Lung's ambitions to create the Iron Empire. Lung has developed a monstrous warship named the Dragon and a powerful magic amulet to defeat anyone and anything in his way.

Development

Initial development began following the creation of the basic game engine by lead programmer Ralf Knoesel during his holiday break following the completion of Stormfront's previous release, Hot Wheels Turbo Racing. Together with lead artists Tim Dean and Matt Small, they conceived a concept that was essentially "Twisted Metal on water." The team received permission to develop a prototype and Stormfront started looking for a publisher, and eventually settled on Microsoft, which was looking for a suitable development partner for an original IP they had developed that was likened to "Crimson Skies on water." While Stormfront's engine had been designed to support arena combat, they were confident it could be adapted to support the story-driven mission-based structure needed by Microsoft. Music was composed by Robb Mills.

Reception

Blood Wake received average reviews from critics according to Metacritic. In March 2017 GamesRadar+ staff named Blood Wake one of the original Xbox franchise they would like to see revived.

The game was not an Xbox launch title, since its debut was part of a second wave of game releases thirty days after the first launch. It was highly anticipated following the excited press reaction at the 2000 E3. Microsoft backed Blood Wake with a television advertising campaign on release, and it reached sixth on the NPD sales charts in November 2002 with over 340,000 units sold, and later that year was the #1 game on the NPD Xbox game rental rankings. With strong sales the game became one of the first in Microsoft's Platinum Hits and was re-released with new box cover art and a lower price.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox28 December 2001Worldwide

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Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.