Ludography
68/100
Players6 ratings
58/100
Critics3 reviews

Where to get it

Breakdown cover

2004 · Namco · Action-adventure · Adventure

Breakdown

Xbox exclusive

Trapped inside a mysterious laboratory and unable to remember his past, Derrick Cole discovers his extraordinary powers, as he fights for survival against a determined military faction and a legion of seemingly invincible super-human warriors! Breakdown offers an exciting first-person action-adventure gaming experience by combining hand-to-hand combat and state-of-the-art weapons with an intense story line and incredible graphics. Embark on a thrilling and suspenseful search for the truth!

Released
29 January 2004
Platforms
Xbox
Genres
Action-adventureAdventureFirst-person shooterScienceShooter
Developers
Namco
Publishers
Electronic Arts
Modes
Single-player
Perspective
First person
Themes
ActionHorror
Country
Japan
Age ratings
ESRB M

About

Breakdown (ブレイクダウン, Bureikudaun) is a 2004 action-adventure game developed and published by Namco for the Xbox. In 2018, Microsoft announced it would be available via backwards compatibility on the Xbox One. The game received mixed reviews from critics.

Keywords

  • martial arts
  • post-apocalyptic
  • time travel
  • parkour
  • hand-to-hand combat
  • action-adventure
  • multiple endings
  • alien invasion
  • boss fight
  • melee
  • invisible enemy
  • vending machine interaction

Media

The articlegameplay, story, development, reception

Gameplay

Although Breakdown is a first-person action game, it integrates elements of a fighting game and uses auto-lock for shooting enemies. The viewpoint is always the player's, and interaction with objects is realistic: ammunition is picked up by looking down and grabbing it (instead of walking over it), doors are opened by grabbing the handle, key cards are used by swiping them over a scanner and ladders climbed by using one's arms. Health and energy are replenished by consuming energy bars, hamburgers, and sodas.

Story

An underground complex, known to humanity as Site Zero, has been discovered in Japan and seems to be the cause of increased earthquake activity. It was built by mysterious forces and is controlled by a being known as Nexus. A research facility is established to study the complex and its inhabitants, the T'lan. As the game begins, there have been minor skirmishes between humans and the seemingly invincible T'lan.

Protagonist Derrick Cole has developed amnesia from an injection of T'langen, a fluid recovered from Site Zero which was intended to create supersoldiers with T'lan abilities. He is in a recovery facility near Site Zero at the beginning of the war between the humans and Nexus, which overflows into the facility. Derrick is rescued by a mysterious woman named Alex Hendrickson, who seems to know him and is dismayed about his amnesia. As they make their escape, they are separated by an earthquake during an encounter with T'lan warriors.

Reception

Breakdown received "mixed or average" reviews from critics, according to the review aggregator website Metacritic. In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.

David Chen, writing for Xbox-gaming magazine Xbox Nation, said, "Hardcore gamers ... will find Breakdown suffers from a few too many design flaws," but praised the game, saying: "In spite of any ... shortcomings, Breakdown is an enormously compelling, satisfying game." IGN's Hilary Goldstein criticized the game for boring level design and clunky gameplay mechanics but praised it for its solid voice acting and deep story.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox29 January 2004Japan · North America 16 March 2004

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Description adapted from its source, CC BY-SA 4.0.