Ludography
Burning Rangers cover

1998 · Sonic Team · Platformer · Shooter

Burning Rangers

Sega exclusive

Sonic Team brings you the fire fighting heroes of the future... The Burning Rangers. In the life of a Burning Ranger, danger lurks around every corner, and you'll find there are many. Hazardous missions await you, the prime objective being to save the lives of helpless survivors.

Released
26 February 1998
Platforms
Sega Saturn
Genres
PlatformerShooterThird-person shooter
Developers
Sonic Team
Publishers
—
Modes
Single-player
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E
Directors
Naoto Ohshima
Composers
Naofumi Hataya

About

Burning Rangers is a 1998 action game developed by Sonic Team and published by Sega for the Sega Saturn. Players control one of an elite group of firefighters, the Burning Rangers, who extinguish fires and rescue civilians in burning buildings in a futuristic society. Most tasks involve collecting energy crystals to transport civilians to safety. In lieu of an in-game map, Burning Rangers features a voice navigation system which directs players through corridors.

Development began shortly after the release of Christmas Nights in November 1996. Producer Yuji Naka wanted to create a game which involved saving people rather than killing them. Sonic Team used firefighting as they thought it was an effective way of having players identify with heroism.

›Story

Burning Rangers takes place on a futuristic Earth where the only threat to human life is from fires. A team of fire-fighters called Burning Rangers are dispatched to emergency incidents to fight fires and rescue people in danger. The player is given the choice of two playable characters, Shou Amabane and Tillis. The selected character is first taken through a tutorial stage where they are introduced to the other members of the team, Chris Parton, Reed Phoenix, Big Landman and the non-selected playable character, before being taken on missions.

During the final mission, the Rangers are introduced to Iria Klein, a girl placed in suspended animation and sent into space after contracting an incurable disease. Iria informs the Rangers her ship is set to crash into Earth, causing complete devastation, so the Rangers devise a plan to stop the ship and rescue Iria. Shou and Tillis become fully fledged Rangers, and Iria is cured of her disease and settles into her new life on Earth as a member of the Burning Rangers.

Keywords

  • anime
  • robots
  • dolphin
  • multiple protagonists
  • boss fight
  • explosion
  • ranking system
  • polygonal 3d
  • escort mission
  • firefighter
  • j-pop

Media

The articlegameplay, story, development, reception

Gameplay

Burning Rangers is a third-person shooter game in which players complete missions involving extinguishing fires and rescuing civilians. The player completes tasks across four levels. The primary objective is to transport stranded civilians from burning buildings, by collecting energy crystals dropped from extinguished fires. A minimum of five crystals are needed to transport a civilian to safety; the player receives an energy shield if they use ten.

The crystals function similarly to rings in Sonic the Hedgehog games: possessing at least one crystal allows a player to survive damage from an enemy or fire. Being hit once scatters the player's crystals and renders them vulnerable to death.

Story

Burning Rangers is set in a futuristic society where the only threat to human life is fire. A team of firefighters called Burning Rangers are dispatched to emergency incidents to fight fires and rescue people in danger. The player is given the choice of two playable characters, Shou Amabane and Tillis. The selected character is introduced to the other members of the team, Chris Parton, Reed Phoenix, Big Landman and the non-selected playable character, before being taken on missions.

The missions take place in a power plant, underwater habitat, space station and spaceship in zero gravity, respectively. During the final mission, the Rangers are introduced to Iria Klein, a girl placed in suspended animation and sent into space after contracting an incurable disease. Iria informs the Rangers her ship is set to crash into Earth, causing complete devastation, so the Rangers devise a plan to stop the ship and rescue Iria. Shou and Tillis become fully fledged Rangers, and Iria is cured of her disease and settles into her new life on Earth as a member of the Burning Rangers.

Development

Development of Burning Rangers started around November 1996, after the release of Sonic Team's previous game Christmas Nights (a Christmas-themed demo for Nights into Dreams). The development team of 31 (out of Sonic Team's staff of about 50) was directed by Naoto Ohshima and lead designer Takao Miyoshi. The rest of the team consisted of three game planners, six programmers, eighteen designers, and two sound producers, most of whom had worked on Nights into Dreams. In addition to the Sonic Team staff, Sega allotted a full consumer software team to the project.

The concept originated with the idea of rescuing people as opposed to killing them, which was an element that producer Yuji Naka felt was too common in contemporary video games. The team chose firefighters as they felt that fire was the most appropriate way to create fear and tension. In a retrospective interview, Ohshima said that many of the things done by firefighters—along with rescuing people—were "the very essence of a Sonic Team game", and that they recognised that a firefighter was a hero with whom people could identify. The team wanted to make a game with a rescue theme as Naka thought there were few games based on that concept.

Reception

Burning Rangers received favourable reviews. In Japan, Famitsu gave it a score of 32 out of 40.

Reviewers praised Burning Rangers' colourful lighting effects, but criticised its collision detection and occasional graphical glitching. Lee Nutter of the British Sega Saturn Magazine enjoyed the detailed characters and described the lighting effects as excellent, although he, along with IGN's Levi Buchanan, noticed that the visuals had minor problems. Sonia Herranz of HobbyConsolas and Ed Lomas of Computer and Video Games commended the character's designs, colourful lighting and detailed visuals, though Lomas declared that the graphics "[did] often look a mess".

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Saturn26 March 1998Worldwide

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Description adapted from its source, CC BY-SA 4.0.