Ludography
77/100
Players13 ratings

Where to get it

Caesar II cover

1995 · Impressions Games · City-building · Historical

Caesar II

Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection).

Released
4 September 1995
Platforms
MS-DOSWindowsmacOS
Genres
City-buildingHistoricalStrategy
Developers
Impressions Games
Publishers
—
Series
Caesar
Modes
Single-player
Perspective
Bird view / Isometric
Themes
HistoricalBusiness
Country
United Kingdom
Age ratings
ESRB E
Languages
English

About

Caesar II is a 1995 video game of the Caesar video game series that takes place in Ancient Rome. It is the second game in the City Building series.

Keywords

  • ancient rome

Media

Caesar II screenshot 1

The articlegameplay, story, development, reception

Gameplay

When the game begins the Roman empire extends no further than Italy. Players have the opportunity to civilize adjacent barbarian provinces, eventually reaching the entire Roman Empire at its height. When a province is civilized it unlocks the surrounding provinces. A computerized rival also completes missions both preventing the player from civilizing that province and allowing them to civilize the provinces adjacent to it (the computer has been known to civilize a province it could not have selected when it successfully civilized the last, meaning it is a randomized event, rather than AI).

Unlike Caesar III, or Pharaoh, the province and city are separate spheres, as is the military. The player builds primary sector facilities (such as mines or farms), trade facilities (such as roads or docks), and military facilities (such as forts and walls) on one map and builds their city houses, secondary sector facilities (such as wineries or potters), and tertiary sector facilities (such as fire stations, police stations, bath houses) on another (represented as four squares in the center of the provincial map). Also unlike later games walkers are not required to bring services to people, which is instead determined by one buildings distance from another. Invading Armies differ from later games as well, in that Barbarian towns exist within many provinces from which Barbarian armies can emanate.

Reception

Initial reception of the game was positive. Arinn Dembo writing for Computer Gaming World gave the game 4 stars. A reviewer for Next Generation deemed it "an innovative mix of SimCity-type building strategy and wargame campaign." He said the game's strongest point is how it expands from a city-building simulation into nation-building and wargames, but also highly praised the graphics and simple, easy-to-grasp interface. He scored the game 4 out of 5 stars.

Caesar II was a runner-up for Computer Gaming World's 1995 "Strategy Game of the Year" award, which ultimately went to Command & Conquer and Heroes of Might and Magic (tie). The editors wrote that Caesar II "surpassed the original with SVGA graphics and an actual combat module", and noted that it "could have won had the competition not been so strong." PC Gamer also nominated Caesar II as the best strategy game of 1995, although it lost to Command & Conquer.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS4 September 1995North America
Windows10 September 1996Worldwide

Editions and related releases

Included in
Caesar: Gold Edition
Followed by
Q908008Caesar III
Follows
Q1025416Caesar

In the same series

Games like this

Collections4 collections

Platform libraries

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.