Ludography
80/100
Players96 ratings
More scores
Metacritic usersuser score
86/100
GameFAQsTough
3.91/5
Player reviews
92% positive2,138 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$5.99

Where to get it

Caesar III cover

1998 · Impressions Games · Business simulation · City-building

Caesar III

Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two-dimensional isometric view with a fixed magnification level and can be rotated ninety degrees.

Released
1998
Platforms
WindowsmacOS
Genres
Business simulationCity-buildingHistoricalSimulationStrategy
Developers
Impressions Games
Publishers
—
Series
Caesar
Modes
Single-player
Perspective
Bird view / Isometric
Themes
HistoricalEducational
Country
United Kingdom
Age ratings
ESRB EUSK 6
Languages
English
Time to beat
34hmain story79hcompletionist

About

Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar series of games and is part of Sierra's City Building series. Players assume the role of a provincial governor to build thriving cities across the Roman Empire, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies. The developers of Caesar III designed the game in response to critiques of its predecessor, introducing branching missions, a merged map for city-building and combat, and a "walker" mechanic for citizens of the city to affect their surroundings. Caesar III was released to positive critical reception, with praise directed at the game's visual presentation and complex design, and criticism levelled at its military features.

›Story

As a provincial governor charged with spreading the glory of Rome your mission is clear – build cities, foster trade and industry, make money. How you accomplish this is up to you. Gain wealth and power, make a career out of pleasing the emperor, battle barbarians and repel invaders, or concentrate on building the next Eternal City. Fail and you'll end up as lunch for the lions. Prove your strength of mind and spirit and you just might be crowned Caesar!

To help you achieve that goal you can ask your advisors for their insight or ask the people about their thoughts. You can also build temples and create festivals to please the gods and receive rewards or aid in return. You can choose between peaceful and military assignments to prove in various ways that you deserve the title of Caesar!

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Caesar III features two modes of play: 'Career', in which players follow a progression of assignments of increasing difficulty with conditions for success, and the 'City Construction Kit', an open-ended mode without victory conditions. The Career mode of Caesar III follows a series of branching assignments requiring players to construct cities of increasing size and complexity. Assignments are set over time in historical Roman cities, such as Brundisium and Londinium. Players are given a choice at the beginning of each assignment to play a map that is 'peaceful' or 'military'. Military assignments include the risk of enemy invasion, whilst peaceful assignments contain more stringent requirements for victory, and additional challenges including earthquakes, fires and other hazards.

Gameplay in Caesar III involves the construction of cities on a map displayed in a two dimensional isometric perspective. Buildings are selected from an interface under submenus categorized by building type. Players are required to manage several interconnected supply chains in order to sustain the growth of their city, which increases as more needs are met, including the supply of water, food, religious services, entertainment, education, and health. Caesar III features significant changes to its predecessor, Caesar II.

Development

The game that would become Caesar III was initially conceived by Impressions Games as a city-building game set in space. Developer David Lester cited initial hesitation to pursue a third Caesar game as "Caesar II had been so well-received that we didn't know where to take it...there were points we had considered and discarded for Caesar II that we could add, but they wouldn't amount to a new product." After six months of development, the designers returned to Ancient Rome as a setting for the project. Simon Bradbury of Impressions Games reflected that a key decision to continue with sequels to Caesar was that Ancient Rome contained a "wealth of material for a strategy game...there's a lot of epic history which I think a lot of people can easily identify with".

Many features introduced in Caesar III ultimately were developed in response to critiques of its predecessor Caesar II, including the introduction of mission choice to reduce repetition in the game and integration of combat into the city view. The decision to use 'walkers' to distribute resources across cities was another innovation. Simon Bradbury of Impressions Games stated the mechanic was introduced as "we wanted to do something different...we liked the SimCity sense (that) you place the building down and it affects things around it but we always found that was a bit static. The walker mechanic was an efficient way of coding the game (and) add a sense of randomness into the city."

Reception

Caesar III was a commercial success. It shipped 150,000 copies in its first month of release, at which time it was on track to top the sales of Caesar II. In the United States, the game took 10th place on PC Data's weekly computer game sales rankings for October 18–24, 1998. It was absent from the top 10 the following week, but ultimately claimed ninth place for the month of October as a whole.

According to PC Data, sales of Caesar III surpassed 93,000 units in the United States alone by February 1999. In the German market, Caesar III had spent 10 weeks on Media Control's computer game sales charts by early 1999, with placements of sixth and ninth for the first and second halves of January, respectively. Late that year, the Verband der Unterhaltungssoftware Deutschland (VUD) gave Caesar III a "Gold" award for its commercial performance through September 1999, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 September 1998Europe · North America 30 September 1998 · Japan 29 January 1999

Editions and related releases

Included in
The Biggest Creators of Empires
Followed by
Q1261992Caesar IV
Follows
Q1079765Caesar II

In the same series

Games like this

Collections4 collections

Platform libraries

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.