Ludography
ChipWits cover

1984 · Puzzle · Simulation

ChipWits

You have to program a small robot named ChipWit.

Released
1984
Platforms
Apple IICommodore 64Commodore C64/128/MAXmacOS
Genres
PuzzleSimulation
Developers
—
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Educational
Country
United States
Languages
English

About

ChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985. The player uses a visual programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The game straddles the line between entertainment and programming education.

Keywords

  • robot

Media

The articlegameplay, story, development, reception

Development

The game was developed using the MacFORTH implementation of the Forth programming language for the Macintosh 128K. The Commodore 64 version was written in SuperForth 64.

Reception

Computer Gaming World preferred Robot Odyssey to ChipWits but stated that both were "incredibly vivid simulation experiences". The magazine criticized ChipWits' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the current product".

ChipWits won the MACazine Best of '85 and MacUser's Editor's Choice 1985 Award and was named 8th best Apple game of all time by Maclife.

Legacy

From 2006 to 2008, Mike Johnston and Doug Sharp developed and released ChipWits II, written in Adobe AIR. That version featured several innovations including an in-game tutorial, updated graphics, a soundtrack, isometric and 3D rendering, several new chips, and new missions.

In September 2021, ChipWits, Inc. was formed by Doug Sharp and Mark Roth to create a modern reboot of the game. The new version is written in Unity and is released on Steam with a free demo.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS31 December 1984North America
Commodore C64/128/MAX31 December 1985North America
Apple II31 December 1985North America

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.