Ludography
60/100
Players11 ratings
Chocobo Racing cover

1999 · Square · Mascot racer · Racing

Chocobo Racing

PlayStation exclusive

The Chocobo has appeared in every Final Fantasy game since Final Fantasy IV as a large yellow bird that you can ride to other destinations or use during fights. With Chocobo Racing, you can race a Chocobo along with a range of different characters both from the Final Fantasy world including Cloud and Cid from Final Fantasy VII and created just for the game through many different fantasy worlds at high speed, using a selection of weapons to aid you. The game supports 1 and 2 player racing

Released
18 March 1999
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Mascot racerRacingVehicular combat
Developers
Square
Publishers
Square
Series
list of Chocobo media
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Comedy
Country
Japan
Age ratings
ESRB ECERO AUSK 0
Languages
English, Japanese
Time to beat
3hmain story6hwith extras10hcompletionist
Directors
Takashi Tokita
Composers
Kenji Ito

About

Chocobo Racing is a racing game developed and published by Square for the PlayStation, A spin-off of the Final Fantasy series and part of the Chocobo spin-off series. It was released in Japan in March 1999, followed by North America and Europe in August and October, respectively. The game's star and namesake is the Chocobo, with other figures from the Final Fantasy series, such as Mog the Moogle, the Black Mage, and Cid being part of the cast. Most of the game's soundtrack is composed using songs from previous Final Fantasy titles. As a formulaic kart racer, Chocobo Racing is often compared to Mario Kart and Crash Team Racing.

Chocobo Racing received generally average reviews, with critics citing its low quality in several aspects of gameplay. The game was later released in Japan alongside Chocobo Stallion and Dice de Chocobo as part of the Chocobo Collection. The game was re-released individually as part of the PSone Books series in December 2001. It was released in Japan as a PSOne Classic on February 10, 2009.

›Story

Chocobo Racing borrows themes and elements from Final Fantasy I to VIII. The Story Mode is narrated by Cid and includes nine chapters in a pop-up book fashion with FMVs. To progress, the player needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping to the race except when playing the Story Mode for the first time.

Characters

The cast of Chocobo Racing is drawn from recurring creatures and characters from the Chocobo's Dungeon and Final Fantasy series. Eight characters -- Chocobo, Mog, Golem, Goblin, Black Magician, White Mage, Chubby Chocobo, and Behemoth—are immediately available, and additional, secret characters such as Cactuar, Bahamut, Cloud, Aya, and Squall may be unlocked after completing Story Mode.[5]

Story

Chapter one, titled "Gadgets a go-go", begins with the inventor Cid presenting Chocobo with a pair of "Jet-Blades" and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab.[13] After the race, Mog the Moogle drops in and asks Cid about the progress of the racing machine he'd commissioned.[14] Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten it.[15] The next day, after presenting the doubtful Mog with his scooter,[16] Chocobo and Mog race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities (i.e., Chocobo's "Dash").[17] He explains that the secret of Chocobo's "Dash" ability is the Blue Crystal on his leg-ring.[18] Mog mulls over his inferior "Flap" ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal.[19]

The two head out to discover the secret behind the Blue Crystal, meeting (and racing) many along the way. When they reach Mysidia, the village of mages, a White Mage there notices that all the companions have Magicite, which the companions had previously referred to as "Blue Crystals". The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: "There are Magicite Shards scattered all over the world.

But people kept fighting each other over it. So the founder of Mysidia, the great magician Ming-Wu, broke the Crystal into eight pieces. He then scattered the shards to the four winds. [20]

Keywords

  • vehicular combat
  • magic
  • go-kart
  • flight
  • playstation network
  • vehicle combat
  • digital distribution
  • psone classics
  • goblins
  • playstation tv support
  • starting grid
  • victory music

Media

The articlegameplay, story, development, reception

Gameplay

In Chocobo Racing, the player controls Final Fantasy characters, most of whom race in go-karts. Other characters fly, drive scooters, ride magic carpets, or run. Players have five different racing modes to choose from: Story Mode, Versus Mode, Grand Prix, Relay Race, and Time Attack. In the Story Mode, players are guided through the story of Chocobo Racing, which is narrated by Cid, in the form of a pop-up book.

Completing the Story Mode unlocks secret character racers and allows players to create a custom racer of their own. In the Versus Mode, two players can race each other on a horizontally split screen. In Grand Prix (GP) Mode, the player races computer-controlled opponents in four selected tracks of their choice. In Relay Race Mode, the player chooses three racers to compete in a relay race.

Story

Chocobo Racing borrows themes and elements from Final Fantasy I to VIII. The Story Mode is narrated by Cid and includes nine chapters in a pop-up book fashion with FMVs. To progress, the player needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping to the race except when playing the Story Mode for the first time.

The cast of Chocobo Racing is drawn from recurring creatures and characters from the Chocobo's Dungeon and Final Fantasy series. Eight characters -- Chocobo, Mog, Golem, Goblin, Black Magician, White Mage, Chubby Chocobo, and Behemoth—are immediately available, and additional, secret characters such as Cactuar, Bahamut, Cloud, Aya, and Squall may be unlocked after completing Story Mode.

Development

The first demonstration of Chocobo Racing was at the Fall Tokyo Game Show '98; it was then unclear if there would be a North American release. IGN staff noted its striking similarities to Mario Kart. In the release of Chocobo's Dungeon 2, a bonus CD included a video clip of the game. Originally slated to be released in late September/October, the release date was moved to August 1999 because "it was done early, and is now ready to go". Square worked with toy company Choro Qi to produce toy cars for the release of the game.

Chocobo Racing Original Soundtrack is a soundtrack album produced by Square. It was released in Japan on March 25, 1999 by DigiCube, and sold roughly 35,000 units. Almost all of the tracks are arrangements of music Nobuo Uematsu composed for Final Fantasy games, arranged by Kenji Ito. The only exception is the song played during the final song, "Treasure Chest In The Heart", which is a vocal track orchestrated by Shirō Hamaguchi and performed by Hiromi Ohta in Japanese and Vicki Bell in English.

Reception

The game received mixed reviews according to the review aggregation website GameRankings.

Douglass C. Perry of IGN said the game was an attempt by Square to "cash in" on the popular kart racer genre created by Nintendo's successful Mario Kart. Other reviewers agreed, calling it "a tired rehash" due to its colorful but unpolished graphics, crude track designs, and poor controls. Daniel Erickson of NextGen called it "kart-racing fare" that is standard but lacks the deathmatch-type courses that made Mario Kart popular. In Japan, however, Famitsu gave it a score of 30 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation18 March 1999Japan · North America 12 August 1999 · Europe 11 October 1999
PlayStation 3Digital Compatibility Release10 February 2009Japan
PlayStation PortableDigital Compatibility Release10 February 2009Japan

Editions and related releases

Included in
Chocobo Collection
Followed by
Final Fantasy Fables: Chocobo TalesChocobo GP

In the same series

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.