
- 50/100
- Critics1 review

1993 · Namco · Racing · Science
Cyber Sled
Timed PlayStation exclusive
High-tech tanks meet full blown, first person firepower.
- Released
- 1 September 1993
- Platforms
- ArcadePlayStationPlayStation 3PlayStation PortableWii
- Genres
- RacingScienceShooterThird-person shooterVehicular combat
- Developers
- Namco
- Publishers
- Namco
- Modes
- Single-player
- Perspective
- First personThird person
- Themes
- Action
- Country
- Japan
- Age ratings
- ESRB EUSK 12ACB PG
- Languages
- English
- Composers
- Shinji Hosoe
About
Cyber Sled is a 1993 vehicular combat shooter video game developed and published by Namco for arcades. It later received a port to the PlayStation. It later received a sequel in 1994, Cyber Commando.
Keywords
- vehicular combat
- 3d
- playstation network
- digital distribution
- psone classics
- playstation tv support
- backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
Cyber Sled involves maneuvering a hovercraft style tank through a futuristic arena and fighting to eliminate an opponent (either another player or the computer). Various power-ups are available throughout the game, which feature improved radar, extra missiles, and shield re-charging. There are walls and other obstacles in the arena, which can be useful for hiding as well as a hindrance, and some of which can be destroyed. Each player can choose from among eight different tanks, which vary from slow but heavily shielded, to quick but vulnerable.
Player's viewpoint can be either from the cockpit, or from behind the vehicle. The game included three options for "atmospheric conditions": day, night, and fog; the conditions changed the distance at which opponents were visible and how much the players were required to utilize the "radar" display.
Reception
Game Machine listed Cyber Sled as being the second most popular arcade game in Japan during October 1993. Play Meter listed it to be the twenty-second most-popular arcade game at the time in North America during December 1993. By January 1994, Namco America were reporting average monthly collections between $827 and $1,230 per unit at select US arcades.
Upon release in arcades, Rick Skews of Computer and Video Games magazine gave the arcade game a positive review in early 1994. He compared the game favorably with Atari's classic arcade first-person shooter tank game Battlezone (1980), considering Cyber Sled to be a multiplayer 3D polygon successor to Battlezone. He called Cyber Sled "an enjoyable coin-op" that is "most fun when played with a friend". He scored it 82% for graphics, 76% for sound, and 84% for gameplay, for an overall 82% score.
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Cyber Commando
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Collections9 collections
Publishers
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Sony Interactive Entertainment gamesVideo games
- Virtual Console games for WiiTitles › Virtual Console Arcade
- Cancelled Sega Saturn gamesGames
Genres
Platform libraries
- PlayStation (console) games (A–L)Games list (A–L)
- Downloadable PlayStation games (Japan)
- Downloadable PlayStation games (North America)Released titles
- Downloadable PlayStation games (PAL region)Released titles
Description adapted from its source, CC BY-SA 4.0.
