Ludography
50/100
Critics1 review
Cyber Sled cover

1993 · Namco · Racing · Science

Cyber Sled

Timed PlayStation exclusive

High-tech tanks meet full blown, first person firepower.

Released
1 September 1993
Platforms
ArcadePlayStationPlayStation 3PlayStation PortableWii
Genres
RacingScienceShooterThird-person shooterVehicular combat
Developers
Namco
Publishers
Namco
Modes
Single-player
Perspective
First personThird person
Themes
Action
Country
Japan
Age ratings
ESRB EUSK 12ACB PG
Languages
English
Composers
Shinji Hosoe

About

Cyber Sled is a 1993 vehicular combat shooter video game developed and published by Namco for arcades. It later received a port to the PlayStation. It later received a sequel in 1994, Cyber Commando.

Keywords

  • vehicular combat
  • 3d
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Cyber Sled involves maneuvering a hovercraft style tank through a futuristic arena and fighting to eliminate an opponent (either another player or the computer). Various power-ups are available throughout the game, which feature improved radar, extra missiles, and shield re-charging. There are walls and other obstacles in the arena, which can be useful for hiding as well as a hindrance, and some of which can be destroyed. Each player can choose from among eight different tanks, which vary from slow but heavily shielded, to quick but vulnerable.

Player's viewpoint can be either from the cockpit, or from behind the vehicle. The game included three options for "atmospheric conditions": day, night, and fog; the conditions changed the distance at which opponents were visible and how much the players were required to utilize the "radar" display.

Reception

Game Machine listed Cyber Sled as being the second most popular arcade game in Japan during October 1993. Play Meter listed it to be the twenty-second most-popular arcade game at the time in North America during December 1993. By January 1994, Namco America were reporting average monthly collections between $827 and $1,230 per unit at select US arcades.

Upon release in arcades, Rick Skews of Computer and Video Games magazine gave the arcade game a positive review in early 1994. He compared the game favorably with Atari's classic arcade first-person shooter tank game Battlezone (1980), considering Cyber Sled to be a multiplayer 3D polygon successor to Battlezone. He called Cyber Sled "an enjoyable coin-op" that is "most fun when played with a friend". He scored it 82% for graphics, 76% for sound, and 84% for gameplay, for an overall 82% score.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade27 March 1993Japan · North America 15 October 1993 · Europe 15 October 1993
PlayStation27 January 1995Japan · North America 18 October 1995 · Australia 10 November 1995 · Europe 10 November 1995
Wii19 May 2009Japan
PlayStation 3Digital Compatibility Release26 June 2013Japan · North America 28 January 2014
PlayStation PortableDigital Compatibility Release26 June 2013Japan · North America 28 January 2014

Editions and related releases

Followed by
Cyber Commando

Games like this

Collections9 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.