Ludography
Clash at Demonhead cover

1989 · Tokai Communications · Adventure · Metroidvania

Clash at Demonhead

Nintendo exclusive

Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility.

Released
27 January 1989
Platforms
NES
Genres
AdventureMetroidvaniaPlatformerScience
Developers
Tokai Communications
Publishers
Tokai Communications
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
CLASS_IND L
Languages
English, Japanese

About

Clash at Demonhead, known in Japan as Dengeki Big Bang! (Japanese: 電撃ビッグバン!, Hepburn: Dengeki Biggu Ban!; Blitz Big Bang!), is an action-adventure platform game released by Vic Tokai for the Nintendo Entertainment System on January 27, 1989 in Japan and December 1989 in North America.

Keywords

  • aliens
  • magic
  • samurai
  • metroidvania
  • soldier
  • fairy
  • teleportation
  • squirrel
  • boss fight
  • mind control
  • shopping
  • damsel in distress

Media

Clash at Demonhead screenshot 1

The articlegameplay, story, development, reception

Gameplay

Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop, such as the boomerang gun. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility.

The game is divided into a number of smaller stages, each representing a point on the over-world map. There are over 40 routes the player can take in the game, and the player must explore the world to progress. The game is non-linear in that the player can choose which direction they go, being allowed to backtrack and visit different stages.

Story

E. (Special Assault Brigade for Real Emergencies). He is contacted during a vacation at the beach with his girlfriend Mary to save Professor Plum, creator of a Doomsday Bomb capable of destroying the world. Bang soon encounters Tom Guycot, the skeleton mastermind behind the abduction, and he learns that the Doomsday Bomb is controlled by six medallions which have been distributed among the seven governors of Demonhead.

On his journey, Bang encounters Michael, who claims to be Bang's ally and tells him about a grieving sprite. Upon meeting the sprite, he learns of a captured hermit who teaches Bang various force powers upon rescuing him. While searching for the rest of the medallions, Bang repeatedly experiences strange mental discomfort.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
NES27 January 1989Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
NESVIC-B6Japan—
NES-B6-USANorth America—

Box artone per regional release we hold art for

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.