Ludography
More scores
GameFAQsJust Right/Tough
3.33/5
Player reviews
80% positive5 reviews
Runs on
Windows
Price
US$10.99

Where to get it

Second Samurai cover

1993 · Action · Action-adventure

Second Samurai

Sega console exclusive

At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.

Released
1993
Platforms
AmigaSega GenesisWindows
Genres
ActionAction-adventureAdventureBeat 'em upPlatformer
Developers
—
Publishers
Image Works
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fictionHistorical
Country
United Kingdom
Languages
English
Time to beat
1.5hmain story2hcompletionist
Composers
Matt Furniss

About

Second Samurai is a video game released for the Amiga in 1993. It is the sequel to the 1991 game First Samurai. A Mega Drive version was later released in 1994 which features different graphics, sound and level design to the Amiga version.

Players say

Media

Second Samurai screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game includes prehistoric and futuristic levels as well as feudal Japan as in First Samurai. Contact with enemies or falling off the screen (lives are not lost automatically) subtracts one point from the life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game taunts the player on a black screen when they lose a life with sayings such as "Give up mortal!" and "Going Down!" until the last life is lost.

Development

Following the success of First Samurai, Mev Dinc was interested in developing 'a sequel to end all sequels'. The concept of having two samurai to choose from was established early on. Psygnosis put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed.

Development for the game was going smoothly, and plans were even in place to release a Mega-CD version alongside the Mega Drive. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for the PlayStation and mandated that existing console projects be cancelled. Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis31 December 1994Worldwide
Amiga31 December 1994Worldwide
Windows16 February 2022Worldwide

Editions and related releases

Included in
The First Samurai + The Second Samurai BundleQUByte Classics: The Samurai CollectionQUByte Classics: Beat 'Em Up Collection

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.