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Price
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1996 · Atomic Games · Real-time strategy · Real-time tactics

Close Combat

Close Combat is a World War II real-time tactics game, developed by Atomic Games, and released on January 1, 1996 for the Mac and June 30, 1996 for the PC. The first installment of the Close Combat series, the game is played on a two-dimensional map, between two players.

Released
1996
Platforms
BrowserMS-DOSWindowsmacOS
Genres
Real-time strategyReal-time tacticsStrategyTacticalWorld War II
Developers
Atomic Games
Publishers
Microsoft
Series
Close Combat
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Historical
Country
United States
Age ratings
ESRB E
Languages
English

About

Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.

Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher.

Players say

Media

Close Combat screenshot 1

The articlegameplay, story, development, reception

Gameplay

Close Combat is a real-time computer wargame that takes place from a top-down graphical perspective, in contrast to the isometric visuals used in strategy games such as Warcraft II: Tides of Darkness. A simulation of short-distance battles during World War II, Close Combat recreates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division in the six weeks after the Invasion of Normandy. The player is able to control either side and manages infantry, crew-served weapons and armor via six commands: move, fire, move fast, defend, hide and smoke. Tactics such as cover, suppression and unit positioning are required to win; soldiers are vulnerable in large groups and while charging. The game's battles play out in bocage environments, open plains, and towns such as Saint-Lô.

Each soldier in Close Combat behaves according to a simulated psyche, which influences his actions, combat readiness, and obedience to the player's commands. Mental and physical combat stresses impact a soldier's behavior and morale; an exhausted or scared squad may grow reluctant to shoot or move, or may fire inaccurately. A soldier under severe stress can become shell shocked and entirely unable to fight, or enter a berserk rage. Units will often disobey poor or dangerous orders, such as exiting cover without proper defense measures. The game's artificial intelligence (AI) system allows even an unattended squad to continue fighting and using tactics.

Development

Close Combat began production at Atomic Games in 1992, while the company was working on the V for Victory series under publisher Three-Sixty Pacific. It was originally called Project X and focused on real-time infantry tactics in a World War II setting. The inspiration for the project, as a real-time wargame, first came when Atomic president Keith Zabalaoui encountered Dune II. Dr.

Steven Silver, a specialist in post-traumatic stress disorder among military veterans, approached the team with his research into state-trait anxiety during this period. He subsequently helped to develop a psychological modeling system for Project X's soldiers. Zabalaoui later said that the company's more traditional wargames "never really excited" him as a designer, and he noted that the veterans Atomic had consulted for those games "repeatedly" brought up the genre's unrealistic portrayal of soldiers' behavior.

Reception

Close Combat was commercially successful. Upon its release, it became the United States' 13th-best-selling computer game of July 1996, according to market research firm PC Data. Next Generation reported that it was among Microsoft's "most successful titles" as of March 1997. The game achieved global sales of roughly 200,000 copies by early 1999 and attracted a younger demographic than Atomic's past games.

Zabalaoui said that the team was "very pleased" with its commercial performance, and that it had outsold their earlier efforts by around ten to one. However, he noted that it was "frustrating to see Close Combat sell only 200,000 units when other RTS titles sell 5 times that or more."

Legacy

Close Combat was the first game in the long-running Close Combat series, which contained 17 entries and sold above 5 million units by 2018. Its direct sequel, Close Combat: A Bridge Too Far, followed in October 1997. Developed by Atomic Games and published again by Microsoft, the game was a commercial success, with sales equal to those of its predecessor. Following the release of Close Combat III: The Russian Front in December 1998, Microsoft opted to discontinue the Close Combat franchise.

While all three games had been profitable, Marc Dultz of CNET Gamecenter reported "indications that the company is now only interested in publishing games that have the potential of selling 250,000 units or more." Up to that point, the company had published the Close Combat games on a "title to title" basis, according to Keith Zabalaoui. Atomic reacted by splitting from Microsoft and migrating to Mindscape's Strategic Simulations (SSI) label in April 1999, in order to create Close Combat IV: Battle of the Bulge (1999). Later that year, Zabalaoui said that Microsoft had been "a terrific publisher", and that Atomic had "parted company [with them] as friends who may some day work together again."

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS1 July 1996North America
macOS1 July 1996North America
Windows1 July 1996North America · Worldwide 15 May 2024

Editions and related releases

Included in
Close Combat Trilogy

In the same series

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.