Ludography
Cloud cover

2005 · Jenova Chen · Indie · Puzzle

Cloud

A 2005 puzzle game developed by a group of Japanese students, Cloud centers upon a small boy who dreams of flight whilst sleeping in his hospital bed. The player controls the boy's dream avatar as it soars over a collection of small islands. The primary focus of the game is to gather and manipulate clouds in order to create various shapes and ward off incoming rain clouds.

Released
24 October 2005
Platforms
Windows
Genres
IndiePuzzle
Developers
Jenova Chen
Publishers
USC Interactive Media Division
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Country
United States
Age ratings
PEGI 7ESRB E
Composers
Vincent Diamante

About

Cloud is a 2005 puzzle video game developed by a team of students in the University of Southern California's (USC) Interactive Media Program. The team began development of the game for Microsoft Windows in January 2005 with a US$20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.

The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer Jenova Chen's childhood; he was often hospitalized for asthma and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the video game industry usually ignored.

Keywords

  • flight
  • flying
  • dreams

Media

Cloud screenshot 1

The articlegameplay, story, development, reception

Gameplay

Cloud, a single-player video game for Microsoft Windows, centers on a boy who dreams of flying through the sky while asleep in a hospital bed. The player assumes control of the sleeping boy's avatar—the projection of the boy into his dream world—and guides him through his dream of a small group of islands with a light gathering of clouds. The avatar's direction and speed are controlled with a mouse; movement is generally on a horizontal plane, but vertical flight can be attained by holding down the third button of the mouse. The player may interact with clouds only while flying horizontally.

The game contains three types of clouds: white clouds, which follow the avatar; gray, neutral clouds, which become white when touched; and black clouds, which may be combined with white clouds to cause rain, dissolving both clouds. A large number of white clouds more easily dissolves a small number of dark clouds than an equal number, and vice versa. White clouds stop following the avatar if the player moves too quickly and they resume following if approached again. Each of the four missions in Cloud has a different objective, including forming patterns in the sky with clouds, eliminating black clouds, and creating rain over each of the islands.

Development

Cloud was designed and released in 2005 by a team of seven students in the Interactive Media master's degree program at the USC School of Cinematic Arts. The game was made as a funded research project in the USC Game Innovation Lab. Development began in January 2005 and the game was released in late October, receiving its final update in December. The group was headed by Jenova Chen and included Stephen Dinehart, Erik Nelson, Aaron Meyers, Glenn Song, composer Vincent Diamante, producer Kellee Santiago and advisor Tracy Fullerton, director of the Game Innovation Lab. The game won the 2005 Game Innovation Grant of $20,000 from the lab, which was intended to support the production of experimental games.

Chen had the first idea for the game; while walking to school one day he looked up at the sky, noticing the difference between the fluffy clouds there and the "polluted and gray" clouds of Shanghai where he was born, and thought about making a game about clouds. It was given a story to "create the premise and help player to be emotionally invested"; however, the team avoided making the story too strong, as it would "distract the player from the core experience" of flying freely and shaping clouds. In the early stages of development, the game had an involved backstory about an alien who attempts to clean up the environment. The group's managing professor, however, challenged them to have a child as the protagonist rather than an alien or mad scientist, to which Chen, who needed the funding to continue at school, quickly agreed.

Reception

Cloud won the Best Student Philosophy award for artistic achievement at the Slamdance Guerrilla Games Competition and a Student Showcase award at the Independent Games Festival. It was featured on Spike TV, G4TV, and CBS Sunday. The game immediately received a great deal of attention when it was released; site traffic overran the server that hosted the website, and then crashed those of the school. By February 2006, just over three months after the game's release, the website had been viewed over one million times and the game downloaded over 300,000 times. By July 2006, it had reached six million visits and 600,000 downloads.

The game received positive reviews from critics. Joel Durham, Jr. of GameSpy claimed that "everything about Cloud is simply jaw-dropping", and cited its music, visuals, and sensation of flying as high points. William Usher of Game Tunnel also praised the visuals and audio: he believed that its graphics created a relaxing atmosphere, and that the "touching musical score" would emotionally move any player.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 October 2005Worldwide

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Licensing

Description adapted from its source, CC BY-SA 4.0.