Ludography
75/100
Players14 ratings
60/100
Critics1 review
More scores
Metacritic13 critic reviews
73/100
Metacritic usersuser score
69/100
GameFAQsJust Right-Tough
3.17/5
Player reviews
90% positive312 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$5.99

Where to get it

Cogs cover

2009 · Lazy 8 Studios · Indie · Puzzle

Cogs

PlayStation console exclusive

Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.

Released
2009
Platforms
AndroidLinuxPlayStation 3WindowsiOSmacOS
Genres
IndiePuzzle
Developers
Lazy 8 Studios
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United States
Age ratings
PEGI 3
Languages
Chinese (Simplified), Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 1 more
Time to beat
5.5hmain story16hwith extras15hcompletionist

About

Cogs is a puzzle video game released in 2009 by Lazy 8 Studios, originally released as a Microsoft Windows title, but receiving subsequent ports to other operating systems, mobile platforms, and game consoles. The game requires the player to manipulate a three-dimensional object's sides as sliding block puzzles as to complete specific goals, such as meshing gears to complete a clockwork mechanism or routing gas flow through pipes to a balloon.

Cogs was named as the 2010 Indie Game Challenge Grand Prize winner.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Cogs is built on a number of puzzles that mimic sliding block puzzles. Each level, representing some three-dimensional object, has various objectives, but generally involve moving tiles to connect sets of gears, piping, and other physical elements to make that object behave in a specific manner, such as providing gear power to turn wheels. As objects are three dimensional, the player may need to manipulate puzzles on multiple faces or faces that wrap around the object, or consider the front and back-sides of tiles. The player is free to rotate the virtual object to identify how to arrange the tiles correctly.

The basic physical elements that the player may need to manipulate include: gears which can turn other gears it is meshed with as well as transmission gears of different sizes that affect the rate of rotation of subsequent gears; pipes which carry (coloured) steam or gas, which may be necessary to drive motors for the gears or fill balloons; and bell strikers, which must be set at the right time to make a specific melody for the puzzle. Early puzzles features one type of mechanic, but later puzzles may include many of these spread on multiple faces.

Reception

Cogs was, in 2010, the Grand Prize Winner at the Indie Game Challenge, in the professional category, having also received the Achievement in Art Direction and Achievement in Gameplay on the same contest. The game was also a finalist at the 2010 Independent Games Festival and 2009 IndieCade Cogs was one of thirteen games that were part of the alternative reality game, the Potato Sack that preluded the release of Portal 2; during this time, additional puzzles relating to the Potato Sack and Portal 2 were added to the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux14 April 2009Worldwide
Windows14 April 2009Worldwide
iOS14 April 2009Worldwide
macOS14 April 2009Worldwide
PlayStation 33 November 2011Worldwide
Android19 March 2012Worldwide

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Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.