

1996 · Ukiyotei · Action · Platformer
Cooly Skunk
PlayStation exclusive
Punky Skunk is not your ordinary skunk: he's an extreme-sports loving critter trying to save his friends from a kidnapping wolf named Badler. So begins this adventure of a hip skunk and his 30 levels of platforming action, taking him through the sky, across land, underneath the ground and over water. Multiple paths and bonus levels will offer some variety in this throwback to 2D platform games of the past.
- Released
- 1 November 1996
- Platforms
- PlayStation
- Genres
- ActionPlatformer
- Developers
- Ukiyotei
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- Japan
- Age ratings
- ESRB E
About
Punky Skunk is a side-scrolling action-platform video game developed by Ukiyotei and published by Visit in Japan on 1 November 1996 and by Jaleco in North America in 1998 for the PlayStation. It takes place on a set of island archipiélagos where the wolf Badler and his legion of mouse-like Chews are threatening to pollute the locations through industries and machinery. Players assume the role of the titular skunk in an attempt to overthrow Badler and his BB Brigade army with the help of his companions Nash and Kelly. Its gameplay mainly consists of platforming using a main three-button configuration.
Punky Skunk was conceived by Ukiyotei founder Kenshi Naruse during his time working at Ukiyotei, which began creating a mascot action game intended for younger audiences reminiscent of Sony's Skyblazer on the Super Famicom as a commission by Bullet-Proof Software; the company later settled on doing a new title directed towards western audiences with Visit using the same game engine after Bullet-Proof Software changed their direction. The arrival of the PlayStation in both eastern and western markets led Ukiyotei to suspend development of the project on the Super Famicom before deciding on making a different version for the PlayStation, while integrating some of their previously established ideas from the original version into the final release.
Media
The articlegameplay, story, development, reception
Gameplay
Punky Skunk is a side-scrolling action-platform game similar to Skyblazer where the player takes the role of an anthropomorphic skunk named Punky, who settles on saving the world with the aid of his friends Nash and Kelly from the evil BB Brigade army led by Badler as the main objective.
Throughout the stages, players may find a set of special tools for Punky via a "gear" icon, including a skunk spray, a parasail, a pogo stick, inline skates, digging claws and a snowboard. Besides the main stages in the game, minigames are also featured which can benefit Punky in his journey with items like extra lives.
Development
Punky Skunk was the creation of Ukiyotei founder Kenshi Naruse, whose previous works at the company included Hook, Skyblazer and Todd McFarlane's Spawn: The Video Game. Kenshi recounted about the game's development process and history in a 2012 online interview. Kenshi stated that the title went through various circumstances before its eventual release to market, initially starring a different main protagonist on a mascot action game titled Metamoru Kid Gūmin for the Super Famicom as a commission by Bullet-Proof Software, who wanted a game intended for younger audiences while Ukiyotei settled on creating a concept reminiscent of Skyblazer but aimed at kids. Despite work on Metamoru Kid Gūmin being nearly complete, development was later halted due to Bullet-Proof Software changing their direction.
Afterwards, Ukiyotei started negotiations with Japanese publisher Visit, who proposed to the team with reusing the same game engine written for Metamoru Kid Gūmin on a new project but the arrival of PlayStation in Japanese markets led Ukiyotei focusing towards the western market of the Super Famicom instead. Kenshi claimed that Punky's design and main method of attack were a product of Visit, who told the team that "this incorporated the opinions of North American buyers". Although work on the Super Famicom version of Punky Skunk was nearly completed, the launch of the PlayStation in North America and the subsequent decrease in the 16-bit market for Super Famicom titles resulted in suspending its development.
Reception
Punky Skunk was met with mostly negative reviews from critics since its release. It earned a 21 out of 40 total score from Japanese magazine Famitsu based on individual scores of 6, 5, 5, and 5. Electronic Gaming Monthly's four reviewers remarked that the game is fun enough and colorful enough to appeal to young children, but the extremely short and easy levels, derivative and simplistic gameplay, excessively happy music, and dated graphics would utterly bore older gamers. Next Generation rated it one star out of five, stating "Nuts to this - you might as well hook up your SNES and play Zero the Kamikaze Squirrel."
They cited the complete lack of PlayStation-specific effects and the dull, derivative gameplay. PSM similarly panned the game's graphics, stating that they did not take full advantage of the PlayStation's hardware. The editors felt its rudimentary design resembled something from the previous console generation and compared it unfavorably to 2D platformers such as Castlevania: Symphony of the Night and Klonoa: Door to Phantomile, remarking "it's like the game was programmed on the Yaroze." Although the magazine declared that its levels and bonus minigames did have enough variety to "squeeze a small iota of fun" from the title, they concluded that its simple gameplay meant it was targeted to a much younger audience than the average PlayStation user.
Legacy
Licensed merchandise such as a shirt, sweater, mug, mask, and sticker were released in 2021.
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Collections1 collection
Development status
Description adapted from its source, CC BY-SA 4.0.
