

1984 · Activision
Cosmic Commuter
Atari exclusive
WAY BACK IN THE TWENTIETH CENTURY, a bunch of Ivy League Professors sat around inventing space colonies. They were lauded as visionaries and went on as lecture tours. Do you think they thought about traffic jams in space?
- Released
- 1984
- Platforms
- Atari 2600
- Genres
- —
- Developers
- Activision
- Publishers
- Activision
- Themes
- Action
- Country
- United States
- Age ratings
- ESRB E
About
Cosmic Commuter is a horizontally scrolling shooter designed by John Van Ryzin and for the Atari 2600 and published by Activision in 1985. The player pilots a space craft that operates like a bus, picking up commuters along route while avoiding hazards and monitoring fuel. Once at least one person is collected, the player can return to a launch pad and perform the task again with more obstacles.
Cosmic Commuter was Van Ryzin's first game for Activision, after developing a few games for the Apple II computer. After developing it for nine months, play testers did not find the game fun, leading Van Ryzin to develop a new game titled H.E.R.O. which was released in 1984. Activision would later release Cosmic Commuter in 1985.
The articlegameplay, story, development, reception
Gameplay
Cosmic Commuter is set in the year 2075 where the player pilots a spacecraft called the Astrobus. The player must first land their rocket module gently on the surface. Afterwards, the players navigates the Astrobus across a horizontally scrolling screen. The can pick up commuters across the surface bus stops by flying the Astrobus over them. While traversing the route, the player can collect fuel which is depleted during the route, and shoot obstacles such as meteors, fireballs and space mines with a laser beam equipped to the Astrobus.
A beep will sound when the players has completed their Astrobus route, indicating they must traverse back to the rocket module landing pad as long as they have picked up at least one commuter. After this, the ship moves to another commuter route where the traffic hazards are more difficult to avoid.
Development
Cosmic Commuter was developed by John Van Ryzin for the video game company Activision. Van Ryzin was an intern at Wickstead Design developing electronic toys and gadgets where he met game developer Garry Kitchen.
After graduation, Van Ryzin was working as an electrical engineer when Kitchen offered him a contract with Hayden Publishing to program games for the Apple II. This led to Van Ryzin quitting his job and developing games for the home computer in Kitchen's basement. The company published three of his Apple II games in 1982: Kamikaze, Shuttle Intercept, and Bellhop which was a collaboration between him and Kitchen.
Releases by platformdates and regions as published
Box artone per regional release we hold art for
Editions and related releases
- Included in
- Activision's Atari 2600 Action PackA Collection of Activision Classic Games for the Atari 2600Activision AnthologyActivision Flashback Blast!Atari Flashback XAtari Flashback X DeluxeActivision Hits RemixedActivision Anthology: Remix EditionAtari Flashback 8 Gold: Activision EditionActivision Collection 2
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Collections2 collections
Platform libraries
- Atari 2600 gamesRetail game releases
Publishers
Description adapted from its source, CC BY-SA 4.0.
