Ludography
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Critics1 review
Cyberball cover

1988 · Atari Games · American football · Arcade

Cyberball

In 1989, Atari Games released a sequel to the original Cyberball in both the same large dual-monitor cabinet, titled Tournament Cyberball 2072, and a standalone two-player cabinet titled Cyberball 2072. The sequel featured improved gameplay, including refined player movement and more offensive plays and defensive formations, and changed its setting to 2072.

Released
1988
Platforms
Amstrad CPCArcadeAtari LynxAtari STCommodore 64MS-DOSNESSega GenesisXbox 360ZX Spectrum
Genres
American footballArcadeSports
Developers
Atari Games
Publishers
Atari GamesAtari
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB E

About

Cyberball (サイバーボール, Saibābōru) is a 1988 sports video game developed and published by Atari Games for arcades. Set in the year 2022, the game is a 7-man variation of American football using robotic avatars of different speeds, sizes, and skill sets. Cyberball was ported to several home consoles and computers, including the Sega Genesis, Atari Lynx, and Nintendo Entertainment System.

The original Cyberball arcade game was released as a large cabinet with two monitors, each with two sets of controls for one or two players. Players on each side could play against computer opponents or head-to-head on opposing monitors for a maximum of four players. In 1989, Atari Games released a sequel to the original Cyberball in both the same large dual-monitor cabinet, titled Tournament Cyberball 2072, as well as a standalone two-player cabinet titled Cyberball 2072. The sequel included improved gameplay, which included refined player movements and more offensive plays and defensive formations, and changed its setting to 2072. Also shipped in 1989 were several conversion kits to modify existing cabinets to Tournament Cyberball 2072 or the two-player-only Cyberball 2072.

Keywords

  • football
  • american football

Media

The articlegameplay, story, development, reception

Gameplay

The game replaces the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception, or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability.

As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can use the money bonuses they earn while playing to upgrade their robots with faster and more durable units. Players select from run, pass, or option plays on offense, after which the computer presents four individual plays from which to choose.

Reception

The NES version received less favorable reviews compared to the arcade version. GamePro noted poor controls, removed features such as player upgrades, and "archaic" graphics while lamenting the missed potential of the port overall. Chris Bieniek of VideoGames & Computer Entertainment highlighted the port as a definitive example of the limitations of the NES.

In a retrospective review, Brett Alan of Allgame praising the arcade version calling it "A highly influential futuristic sports game". He also praised the fast paced hard hitting gridiron action although gave criticized the gameplay being erratic concluding: "however, the game is undeniable fun for arcade-style sports enthusiasts." on the same website, Skyler Miller gave a negative review for the NES version writing: "The NES isn't able to handle the detailed graphics found in the arcade version of Cyberball, so this adaptation ironically ends up feeling more like a primitive version of football than a futuristic one." Megatech praised the Genesis version being a decent conversion from the arcade version and praised the graphics.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 August 1989Worldwide
Xbox 3605 September 2007Worldwide

Editions and related releases

Included in
Midway Arcade Treasures: Extended PlayMidway Arcade Treasures 2Game Center USA: Midway Arcade TreasuresMidway Arcade Origins

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Collections8 collections

Description adapted from its source, CC BY-SA 4.0.