Ludography
Dark Chambers cover

1989 · Port · Atari Corporation · Shooter

Dark Chambers

Atari exclusivePort

1983 video game

Released
1 April 1989
Platforms
Atari 2600Atari 7800Atari XEGS
Genres
Shooter
Developers
Atari Corporation
Publishers
Atari Corporation
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Languages
English

About

Dandy (later Dandy Dungeon) is a 1983 dungeon crawl maze video game developed by John Howard Palevich and published by the Atari Program Exchange for Atari 8-bit computers. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

Dandy was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from Dungeons & Dragons, Defender, and arcade maze games. Some of the levels and level design elements, which have become standard in dungeon crawls, were designed by fellow student Joel Gluck.

Media

Dark Chambers screenshot 1

The articlegameplay, story, development, reception

Gameplay

Dandy takes place in a maze-like dungeon, seen from an overhead view. The goal is to reach the exit in each dungeon and warp to the next. Dungeons are labeled "A" (the first) through "Z". Portions of the mazes are blocked by locked doors, which can be opened with keys found throughout each level.

Each player is armed with a bow and arrow which can be shot in eight directions. Monsters come in several varieties, though the differences are strictly graphical. When hit, the monsters "devolve" to the next less-powerful state, before eventually being killed and disappearing. Some monsters are placed in the maze during its pre-game creation and appear as soon as that level is entered, while others are produced in skull-shaped monster generators.

Development

The game that eventually became Dandy was written in the fall of 1982 as Thesis of Terror, Jack Palevich's MIT bachelor's thesis. The concept was for a five-person game: four players using an Atari computer as graphical terminal, and a fifth player acting as dungeon master controlling the action from a separate computer. The machines would communicate via serial ports. Time constraints prevented the dungeon master role from being implemented. The second machine, a Hewlett-Packard Pascal Workstation in the HP 9000 family, was used as a file server, sending new maps to the Atari on demand.

The gameplay design of Thesis of Terror was heavily influenced by Dungeons & Dragons; Palevich had never played D&D, but he had read through the manuals and watched campaigns in the lounge of MIT's New House II dormitory. It was also influenced by the arcade video game Defender (1981), which contributed the idea of the smart bomb (potions), and by several "half-forgotten" maze-exploration arcade games, which contributed the idea of using keys to unlock doors. Dandy was not influenced by any of the roguelike games, as Palevich was unaware of Rogue at the time.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 78001 April 1989North America

Editions and related releases

Included in
Atari 50: The Anniversary CelebrationSuper Pocket: Atari EditionPolymega Collection Vol. 11: Adventure
Part of
Dark Chambers
Port of
Dark Chambers

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.