

1983 · Port · Action · Action-adventure
Dandy
Atari console exclusivePort
One of the earliest Dungeon Crawl games. Written in 1983 for the Atari 8-bit computer line by John Palevich and published by Atari in their APX catalog.
- Released
- 1983
- Platforms
- Amstrad CPCAtari 2600Atari 7800Atari 8-bitCommodore C64/128/MAXZX Spectrum
- Genres
- ActionAction-adventureAdventureArcadeDungeon crawlMaze
- Developers
- —
- Publishers
- Atari Program ExchangeAtari Corporation
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Country
- United States
- Languages
- English
About
Dandy (later Dandy Dungeon) is a 1983 dungeon crawl maze video game developed by John Howard Palevich and published by the Atari Program Exchange for Atari 8-bit computers. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Dandy was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from Dungeons & Dragons, Defender, and arcade maze games. Some of the levels and level design elements, which have become standard in dungeon crawls, were designed by fellow student Joel Gluck.
›Story
You, and up to three of your friends, are in a dungeon of monsters. You must fight you way through, gathering food and treasure while destroying monsters. Each time a monster touches you, you lose energy. You can gather food, which can be eaten to restore energy.
Once you reach the end of the dungeon level, you descend to the next level down. If you are playing mutiplayer and one of you dies, the other player(s) can revive their fallen comrade by shooting a heart found in the level. If no comrades are fallen and the heart is shot, a monster will appear.
Media
The articlegameplay, story, development, reception
Gameplay
Dandy takes place in a maze-like dungeon, seen from an overhead view. The goal is to reach the exit in each dungeon and warp to the next. Dungeons are labeled "A" (the first) through "Z". Portions of the mazes are blocked by locked doors, which can be opened with keys found throughout each level.
Each player is armed with a bow and arrow which can be shot in eight directions. Monsters come in several varieties, though the differences are strictly graphical. When hit, the monsters "devolve" to the next less-powerful state, before eventually being killed and disappearing. Some monsters are placed in the maze during its pre-game creation and appear as soon as that level is entered, while others are produced in skull-shaped monster generators.
Development
The game that eventually became Dandy was written in the fall of 1982 as Thesis of Terror, Jack Palevich's MIT bachelor's thesis. The concept was for a five-person game: four players using an Atari computer as graphical terminal, and a fifth player acting as dungeon master controlling the action from a separate computer. The machines would communicate via serial ports. Time constraints prevented the dungeon master role from being implemented. The second machine, a Hewlett-Packard Pascal Workstation in the HP 9000 family, was used as a file server, sending new maps to the Atari on demand.
The gameplay design of Thesis of Terror was heavily influenced by Dungeons & Dragons; Palevich had never played D&D, but he had read through the manuals and watched campaigns in the lounge of MIT's New House II dormitory. It was also influenced by the arcade video game Defender (1981), which contributed the idea of the smart bomb (potions), and by several "half-forgotten" maze-exploration arcade games, which contributed the idea of using keys to unlock doors. Dandy was not influenced by any of the roguelike games, as Palevich was unaware of Rogue at the time.
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Dandy
- Part of
- Dandy
- Ported as
- Dark Chambers
- Built on it
- Dark Chambers
- Port of
- Dandy
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Collections6 collections
Platform libraries
- Amstrad CPC games
- ZX Spectrum games
- Atari 7800 gamesCommercially released games (1986-1991)
Publishers
Licensing
- Commercial games with available source codeGames with available source code
Players
Description adapted from its source, CC BY-SA 4.0.
