Ludography
62/100
Players7 ratings
80/100
Critics1 review
Sabre Wulf cover

1984 · Stamper brothers · Action-adventure · Adventure

Sabre Wulf

Sabreman must search out the lost sections of the Wulf amulet in this colourful flick screen maze game whilst fighting off the many beasts, and the Wulf itself, that inhabit the jungle before making his final escape.

Released
1984
Platforms
Amstrad CPCBBC MicroBBC Microcomputer SystemCommodore 64Commodore C64/128/MAXZX Spectrum
Genres
Action-adventureAdventureArcadeMazePuzzle
Developers
Stamper brothersUltimate Play the Game
Publishers
Ultimate Play the Game
Modes
Local multiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Country
United Kingdom
Languages
English

About

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished Sabre Wulf's sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were released later that year.

Keywords

  • flip screen

Media

The articlegameplay, story, development, reception

Gameplay

In Sabre Wulf, the player guides the pith-helmeted adventurer Sabreman through a two-dimensional maze presented in a flip-screen format. The player must reconstruct an amulet from its four pieces scattered throughout the maze to bypass the guardian at its exit, a cave that leads to the sequel, Underwurlde.

The game opens to music composed by Johann Sebastian Bach. Its tiled maze contains 256 screens and is drawn in a 16 by 16 grid. The maze's paths are bordered by tropical flora, populated with enemies and, on its outskirts, surrounded by mountains. Apart from the jungle, the maze also includes several lakes.

Development

The developer of Sabre Wulf, Ultimate Play the Game, had a reputation for secrecy. The company very rarely gave interviews or revealed details about their internal practices or upcoming games. Little is known about their development process apart from using Sage IV computers, preferring to develop for the ZX Spectrum's Z80 microprocessor, and often outsourcing development for other platforms, such as those that ran 6502 microprocessors. After releasing Atic Atac at the end of 1983, Ultimate went silent until it ran teaser advertisements for Sabre Wulf in April 1984.

The company rarely depicted actual gameplay in their advertisements. They had already prepared Knight Lore, the third game in the Sabreman series, in advance of the character's introduction in Sabre Wulf. Ultimate withheld Knight Lore for about a year because they felt Sabre Wulf would not have sold as well once players saw the former's graphical advancements. Knight Lore subsequently became known as a seminal work in British gaming history and an iconic game of the 1980s for its popularization of the isometric platformer format.

Reception

Reviewers appreciated the graphics and found the gameplay similar to Ultimate's prior game, Atic Atac—particularly in its opening sequence and maze format—but preferred Sabre Wulf. Critics also noted the game's difficulty and above-average pricing. Sabre Wulf received a Crash Smash award in July 1984, and was also a selected recommendation in Personal Computer Games (August 1984), and Popular Computing Weekly (June 1984). The game was named "Best Maze Game" in the 1984 Crash Readers Awards.

Ultimate's new pricing strategy was a success and Sabre Wulf topped the sales chart in the video game format. While Retro Gamer reported that Sabre Wulf broke the company's sales records, Computer and Video Games (CVG) stated that the release underperformed prior games, with only 30,000 copies sold by December 1984. Eurogamer later said that 350,000 units were sold in total.

Legacy

Players and journalists consider the game to be among the Spectrum's best. Sabre Wulf was the first of four titles in the Sabreman series for the ZX Spectrum. Retro Gamer credited the character's name and character traits for its lasting memorability. As an ordinary human with a hat and exaggerated nose, Sabreman fit the video game 8-bit era's character archetype.

The final, unreleased game in the Spectrum Sabreman series, Mire Mare, was planned to have been similar to Sabre Wulf in gameplay. Rare, the successor to Ultimate, later released a side-scrolling platformer in 2004 for the Game Boy Advance handheld console—also titled Sabre Wulf—in which Sabreman enlists jungle animals to solve the Sabre Wulf's puzzles. It was not received well by fans. Elements from the original Sabre Wulf appear in other games, including Rare's Jet Force Gemini and Killer Instinct, which features a character named Sabrewulf.

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum1 May 1984Europe
BBC Microcomputer System31 December 1984Europe
Amstrad CPC31 December 1985Europe
Commodore C64/128/MAX31 December 1985Europe

Editions and related releases

Included in
They Sold a MillionUltimate Play The Game: The Collected WorksRare ReplayRare Collection 1
Followed by
Underwurlde

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.