
- 73/100
- Players34 ratings
- 80/100
- Critics5 reviews

1995 · Sega AM2 · Arcade · Racing
Daytona USA Evolution
PlayStation console exclusive
The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.
- Released
- 1 April 1995
- Platforms
- ArcadePlayStation 3Windows
- Genres
- ArcadeRacingSports
- Developers
- Sega AM2
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Country
- Japan
- Age ratings
- CLASS_IND LESRB E
- Composers
- Takenobu Mitsuyoshi
About
Daytona USA is a 1994 racing game developed by Sega AM2 and published by Sega for arcades. Inspired by the popularity of the NASCAR motor racing series in the United States, it has players race stock cars on one of three courses. It was the first game released on the Sega Model 2 arcade system board.
Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices to decide on a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they mapped Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.
Keywords
- arcade racers
- karaoke
- achievements
- time limit
- online
- drifting
- playstation network
- spiritual successor
- geometry
- digital distribution
- motorsports
- playstation trophies
Media
The articlegameplay, story, development, reception
Gameplay
In Daytona USA, the player drives a stock car known as the Hornet. The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time. Players begin in last place and compete against a field of up to 39 computer-controlled cars, dependent on the course selected. Three courses are available for play: Beginner, Advanced, and Expert, also known respectively as Three Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy.
Adaptive difficulty is used; the first lap of each race measures the skill of the player and adjusts the difficulty of opponents accordingly. For less skilled players, opposing cars open lanes for the player, while higher-skilled players have to deal with opponents that block their path. The game's physics include realistic driving mechanics, including drifting and power sliding. The steering wheel in the arcade cabinet uses force feedback so players feel collisions and bumps.
Development
In September 1992, Sega partnered with the engineering division GE Aerospace to create its new arcade system board, the Model 2. They were connected via a cold call from GE's Bob Hichborn, who met with Sega executives at the division's Daytona Beach, Florida headquarters in 1990, and later at Sega's headquarters in Tokyo in November of the same year. At the second meeting, GE Aerospace executives brought a tape demonstrating the hardware's 3D graphics simulating the Daytona International Speedway. GE estimated that their sale of the Model 2's graphics technology accelerated Sega's arcade hardware development by 14 months.
The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the Model 1, had debuted in 1992 with Virtua Racing, which was popular in Japan and Europe. Tom Petit, president of Sega's American arcade division Sega Enterprises USA, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US. Though Sega Europe's Vic Leslie had reservations due to the greater popularity of Formula One in Europe, Sega executives approved the concept.
Reception
Daytona USA was popular in arcades. In Japan, it was the ninth highest-grossing arcade game of 1994, and the highest-grossing dedicated arcade game of 1995. In North America, it was listed by arcade industry magazine Play Meter as one of the top two highest-grossing arcade video games of 1994, with the twin cabinet receiving a Diamond Award from the American Amusement Machine Association (AAMA) that year; it again received a Diamond Award the following year for being one of America's top three best-selling arcade games of 1995. In the United Kingdom, it topped the dedicated arcade charts for six months in 1994, from May to October.
Retro Gamer's Nick Thorpe said that though Daytona USA is considered anecdotally one of the most successful arcade games for its multiplayer and longevity, exact figures were difficult to find. In 2015, IGN's Luke Reilly said that the game is "perhaps the most recognisable arcade racing game of all time and the highest-grossing sit-down cabinet ever" and noted the continued presence of Daytona USA cabinets in arcades and bowling alleys.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sega Screams: Volume 1
- Derivative works
- Sega Racing Classic
- Expanded editions
- Daytona USADaytona USA Deluxe
- Ported as
- Daytona USA
- Remade as
- Daytona USASega Racing Classic
- Built on it
- Daytona USADaytona USA DeluxeDaytona USA 2001Sega Racing Classic
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Collections1 collection
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
