Ludography
70/100
Players131 ratings
71/100
Critics7 reviews
More scores
Metacritic7 critic reviews
78/100
Metacritic usersuser score
67/100
GameFAQsJust Right
3.34/5
Player reviews
78% positive9,389 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$14.99

Where to get it

Deadlight cover

2012 · Adventure · Indie

Deadlight

The world has ended. There is no hope. No new beginning. Only the survivors.

Released
1 August 2012
Platforms
PlayStation 4WindowsXbox 360
Genres
AdventureIndiePlatformerPost-apocalypticPuzzleSide-scrollingZombie
Developers
—
Publishers
Xbox Game Studios
Modes
Single-player
Perspective
Side view
Themes
ActionFantasyHorrorSurvivalHistorical
Engine
Unreal Engine 3
Age ratings
ESRB MPEGI 18
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Time to beat
2hmain story4hwith extras8hcompletionist

About

Deadlight is a side-scrolling cinematic platforming survival horror video game developed by Tequila Works and published by Microsoft Studios for Xbox 360 and Microsoft Windows. It was released for Xbox 360 in August 2012 via Xbox Live Arcade, and for Windows in October via Steam. In 2016, a Director's Cut version was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver.

The game is intended as a throwback and homage to classic side-scrolling cinematic platformers of the 1980s and early 1990s, such as Prince of Persia, Another World and Flashback. Set in Seattle in 1986, the game tells the story of Randall Wayne, a former park ranger who embarks to find his family in the aftermath of a zombie apocalypse. Separated from the group with whom he has joined, Wayne must attempt to traverse Seattle to get to the "safe zone", where he believes his family will be waiting. On the way however, he must avoid both zombie hordes, and a group of vigilantes known as the "New Law", who have established themselves as the de facto authority in Seattle. As he travels across the city, he begins to question his memory of the events during the early stages of the outbreak.

›Story

The story of the game takes place in 1986 in Seattle after the decimation of society following the outbreak of a virus that reanimates the dead. Randall Wayne is a survivor of the event and has since been separated from his family of his wife, Shannon, and daughter Lydia. Randall had joined a pack of survivors formed of his friend Ben, an officer named Sam and two sisters, Stella and Karla. Randall is seen killing Karla in the beginning of the game due to her being bitten and infected.

When the others return and confront him, "Shadows", the term for the undead, struggle to get inside their room. The others are able to get away through a vent but Randall gets stuck in the room and tells them to get to a safe area aptly called the "Safe Point". Randall is able to escape the area alive and begin traversing the dilapidated Seattle world.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Deadlight is a 2.5D side-scrolling cinematic platformer/survival horror in which the player character, Randall Wayne, can move from left-to-right and right-to-left, but is unable to enter any environments off the aligned path. The character can walk, sprint, crouch, roll, jump, long jump, wall jump in narrow areas, climb fences and ladders, hang from wires, push and pull certain objects, and perform contextual actions such as using switches and examining bodies.

Gameplay primarily consists of platforming and solving puzzles so that Wayne can avoid the many "Shadows" (zombies) populating the streets of Seattle. The levels are designed in such a way that the player is encouraged to avoid Shadows as much as possible, rather than engaging them in combat. When combat is unavoidable, the player can use a fire axe to execute short-range melee attacks, which consumes stamina, or later, a revolver, and subsequently a shotgun, although ammunition for both weapons is extremely limited. The player also gains access to a slingshot.

Story

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero". Society has been nearly decimated by the outbreak of a virus that reanimates the dead, turning them into what the survivors refer to as "Shadows". Randall Wayne, a park ranger from Hope, British Columbia in Canada, has been separated from his wife Shannon and daughter Lydia for some time, and traveled to Seattle because of reports of the last remaining "Safe Point" in the Pacific Northwest. Convinced that his family is at the Safe Point, he is accompanied by fellow park ranger, Ben Parker. After arriving in the city, they joined with a group of four other people; a police officer named Sam Powell, and twin sisters, Stella and Karla Patterson, and an unnamed university professor who is killed by the shadows prior to the game's events.

As the game begins, Wayne has just shot Karla in the head, since she had been bitten and was about to turn into a Shadow. As Ben, Sam and Stella return to the warehouse in which they are sheltering, the building is attacked by Shadows, drawn by the gunfire. The trio flee through a skylight, but the ladder breaks before Wayne can follow, and he tells them to head to the Safe Point, where he will meet them.

Development

Deadlight was announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade. Microsoft Studios revealed they would publish the game, which was being developed by Tequila Works. Although Deadlight was Tequila Works' debut, the development team included people who had worked on the Commandos and MotorStorm series, as well as games such as Overlord II, Heavy Rain, Castlevania: Lords of Shadow and Diablo III. The following day, a teaser trailer was released, with a demo made available on March 5. Speaking of the demo, Eurogamer's Martin Robinson noted the similarity between the movement and animations of Randall Wayne and the protagonists of classic cinematic platformers such as Another World and Flashback.

This similarity was very much by design, as director, co-writer and designer Raúl Rubio Munárriz explains,

Reception

Deadlight received mixed reviews, with the much less widely reviewed PC version generally seen as superior to the Xbox 360 version. On Metacritic, the Xbox version has an aggregate score of 68 out of 100 based on 79 reviews, while the PC version has a score of 78 out of 100 based on 7 reviews.

IGN's Ryan McCaffrey scored it 8.5 out of 10, calling it "one of the finest XBLA titles of the year." He was particularly impressed with the graphics; "its aesthetic is gorgeous [...] Several of Deadlight's set-pieces are so stunning that I had to actually stop to admire them before pressing onward." However, he was critical of the puzzle-based levels in the sewers, the ease with which the player can die, and the final section of the game, writing "These flaws are the difference between Limbo's transcendent excellence and Deadlight's mere greatness."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 3601 August 2012Worldwide
Windows25 October 2012Worldwide

Editions and related releases

Expanded editions
Deadlight: Director's Cut
Built on it
Deadlight: Director's Cut

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Description adapted from its source, CC BY-SA 4.0.