Ludography
79/100
Players460 ratings
81/100
Critics7 reviews
Player reviews
91% positive2,310 reviews
Steam Deck
Unsupported
Runs on
Windows

Where to get it

Devil May Cry 4 cover

2008 · Capcom · Action-adventure · Adventure

Devil May Cry 4

Devil May Cry 4 is the second sequel to the original Devil May Cry game. It immerses the player in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm. With the advanced graphical capabilities of the PC, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.

Released
31 January 2008
Platforms
AndroidPlayStation 3WindowsXbox 360
Genres
Action-adventureAdventureBeat 'em upCharacter-actionDark fantasy
Developers
Capcom
Publishers
Capcom
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHorror
Engine
MT Framework
Country
Japan
Age ratings
ESRB MPEGI 16CERO CACB M
Languages
English
Copies sold
3 million as of 2021-06-30
Time to beat
64hcompletionist
Directors
Hideaki Itsuno
Composers
Tetsuya Shibata

About

Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.

Devil May Cry 4 is the first entry in the series to be released simultaneously for multiple consoles. During its development, Capcom focused on each version achieving the same visual quality using the MT Framework game engine. Around eighty people formed the team that created the game. Nero was introduced to attract the new gamers. Dante's popularity with gamers proved challenging because the developers needed to use him as a supporting character in the story.

›Story

The story follows Nero, a man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay in Devil May Cry 4 is like previous games in the series. The player must fight through a linear sequence of levels called "missions", occasionally solving puzzles or gathering items. Performance in a mission is graded from "D", the lowest grade, to "A" then "S", "SS", and "SSS", the highest grade. Grades are based on items used, Red Orbs gathered, time taken, and the number of Style Points accumulated.

Each Style Point grade has its own tag-word. The stylish grade shows up on the side of the screen and begins at "Deadly" (D); progresses through "Carnage" (C), "Brutal" (B), and "Atomic" (A); then, advances through one last bar of grades containing the phrases "Smokin'" (S), "Smokin' Style" (SS), and lastly "Smokin' Sick Style" (SSS). Stylish combat is the focus of the game, conveyed through unbroken combos of varied attacks while avoiding damage. The player must avoid enemy attacks to continue performing combos, often by memorizing attack patterns.

Story

Nero is a young demon hunter who lives on the isolated island of Fortuna and is also a member of the Order of the Sword: a religious sect of knights who worship the Legendary Dark Knight Sparda as a God. Dante arrives, and murders The Order's leader, the High Priest Sanctus, in front of the entire congregation. At the same time, an army of demons invades the city, putting everyone, including Nero's love interest Kyrie, in danger. Tasked with stopping Dante by Kyrie's brother Credo, the Captain of the Holy Knights, Nero's journey leads him to discover that he is in fact a descendant of Sparda himself, and Dante is not his enemy.

Under orders from Sanctus, Agnus has been siphoning the power of the long lost Devil Arm Yamato, the sword of Dante's brother Vergil, to create a demonic army and imbue high-ranking members of the Order with demonic power. To Agnus' shock, the shattered Yamato restores itself in Nero's presence and flies to Nero's aid. With The Order's plans revealed, Agnus flees to inform the newly resurrected Sanctus.

Development

Development of Devil May Cry 4 began shortly after its predecessor was a success. A total of eighty people formed the development team. The first teaser was that of Dante on a snowy peak shown at E3 2005, while the Tokyo Game Show 2005 trailer showed Dante doing multiple moves in front of a camera, both containing elements that were not included in the finished product. Capcom only made the E3 2005 video to confirm their staff had begun work on the game.

Since they had just finished Devil May Cry 3 and Devil May Cry 3: Special Edition, the developers initially were confused in regards to what they had to do in order to innovate the gameplay mechanics they developed previously. The team wanted to introduce new gameplay elements and a new character allowed them to do this. This was the first Devil May Cry not to be released for PlayStation 2, because it was designed for the next generation of hardware. This allowed the team to try new play mechanics and expand the series' plot.

Reception

Devil May Cry 4 received favorable reviews, according to review aggregator Metacritic. Japanese gaming magazine Famitsu gave the game a "Platinum" rank as part of its review. It praised the difficulty balance and gameplay options.

Devil May Cry 4 received praise for its hack and slash mechanics. Xbox World Australia called it "the most solid of all of the Devil May Cry games" citing its responsive controls despite being the first game in the series to be released for the Xbox 360 and PlayStation 3. PSM3 rated the game's degree of difficulty positively based on how the system ranks the player and the challenges the game offers. com praised the gameplay and "predictably slick" looks.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36031 January 2008Japan · North America 5 February 2008 · Australia 7 February 2008 · Europe 8 February 2008
PlayStation 331 January 2008Japan · North America 5 February 2008 · Australia 7 February 2008 · Europe 8 February 2008
Windows8 July 2008Worldwide

Editions and related releases

Included in
Capcom Essentials
Expanded editions
Devil May Cry 4: Special Edition
Followed by
DmC: Devil May Cry
Follows
Devil May Cry 3: Dante's Awakening
Ported as
Devil May Cry 4Devil May Cry 4 Refrain
Basis for
Devil May Cry 4: Special Edition
Built on it
Devil May Cry 4 RefrainDevil May Cry 4Devil May Cry 4: Special Edition
Editions
Devil May Cry 4: Collector's Edition

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.