

2000 · Eighting · Shoot 'em up · Shooter
Dimahoo
In this impressive blend of an overhead shoot'em up with RPG characteristics, you must help a group of mystic bounty hunters save the earth against the evil Gobligan Underground Empire. Features excellent 2-D graphics and sound, awesome character & enemy artwork designs, a level-up and elemental-based weapon system and LOTS of hidden items!
- Released
- 21 January 2000
- Platforms
- Arcade
- Genres
- Shoot 'em upShooter
- Developers
- Eighting
- Publishers
- Capcom
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- Japan
- Composers
- Atsuhiro Motoyama
About
Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as Great Mahou Daisakusen (Japanese: グレート魔法大作戦, Hepburn: Gurēto Mahō Daisakusen; "Great Magic War"). It is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grand Prix. The game's soundtrack was published by Suleputer.
Media
The articlegameplay, story, development, reception
Gameplay
The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end.
The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.
Reception
In Japan, Game Machine listed Dimahoo on their April 1, 2000 issue as being the sixth most popular arcade game at the time.
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Collections1 collection
Publishers
Description adapted from its source, CC BY-SA 4.0.
