

1994 · Namco · Shoot 'em up · Shooter
NebulasRay
Nintendo console exclusive
NebulasRay (ネビュラスレイ Nebyurasurei?) is a vertical scrolling shooter arcade game that was released by Namco in 1994 (but was first referred to, in the Katakana syllabic writing system of the Japanese language, in the ending for Tinkle Pit in 1993); it runs on the company's NB-1 hardware, and the players assume control of two spaceships called the "Fighting Rays" (red for Player 1, blue for Player 2), through six areas (Exeo, Evergrenes, Lost Marinarc, Sandvurn, Stream Drive, and Master Fortress), along with an "extra" one called the "Challenging Area" (which is the same as the first one, but the players will only have one life to get through it, for their remaining lives will have been added to their scores, after defeating the sixth area's boss). Nebulas Ray has many 3-D elements and very detailed graphics.
- Released
- 1994
- Platforms
- ArcadeNintendo Switch
- Genres
- Shoot 'em upShooter
- Developers
- Namco
- Publishers
- Namco
- Themes
- Action
- Country
- Japan
About
NebulasRay is a 1994 vertically scrolling shooter video game developed and published by Namco for arcades. Players control a starship named the Fighting Ray, navigating through levels to eradicate an intergalactic organization known as the Master Force. It is noteworthy for its usage of pre-rendering, where 3D models are converted into 2D sprites, creating the illusion of a 3D world.
NebulasRay was developed by the same team of Namco employees that created the vertical shooter Fighter & Attacker (1992). They chose to create another shooter because of their dissatisfaction with the quality of shooters at the time. The game was well-received, particularly for its graphical style. Reviewers also praised its gameplay, array of weapons, and soundtrack. Some felt it was hindered by its high difficulty level and similarity to other games.
Media

The articlegameplay, story, development, reception
Gameplay
NebulasRay is a vertically scrolling shooter. The story revolves around an ongoing war between humans and an intergalactic organization named the Master Force. After the Master Force destroy the fictional planet Marinarc, the base of operations of the resistance, a prototype starfighter called the Fighting Ray is deployed in hopes of destroying the Master Force once and for all.
The player controls the Fighting Ray through six scrolling stages that increase in difficulty. In these stages, the objective is to destroy constantly-moving formations of enemies while avoiding a collision with them and their projectiles, as well as stage obstacles like asteroids. Stages conclude in a boss fight where players must destroy the weak point of an enemy battleship, such as its core or turret guns.
Development
NebulasRay was developed by the same team of Namco employees that designed the scrolling shooter Fighter & Attacker (1992). They chose to create another shooter because they were unsatisfied with the quality of the genre at the time and want to improve on faults present in their previous game. The development of NebulasRay began in 1993 and lasted for 8 months. It was programmed for the Namco NB-1 arcade system, which lacked the ability to produce 3D graphics.
As a workaround, the team used pre-rendering to convert 3D models into 2D sprites, thus creating the illusion of a 3D game. The idea was suggested by a staff member that thought it would make the game more realistic than what sprite-based games could accomplish. Namco created the models on Macintosh computers using the same rendering and texture-mapping techniques it used for Ridge Racer (1993) and Cyber Sled (1993). The soundtrack was composed by Masahiro Fukuzawa and Takayuki Ishikawa, who wanted its music to feel empowering and thrilling for players.
Reception
Critics applauded NebulasRay for its unique visual style. A reviewer for Electronic Gaming Monthly commended the quality of its sprite-layering techniques and for having some of the best graphics in a scrolling shooter yet: "If you have been waiting for a really great shooter, your collective prayers have been answered in spades!" A Consoles + writer was similarly impressed, and believed its creative use of 3D and fast-pacing would help keep the shooter genre alive. Staff for Micom BASIC and Shooting Maker were enthralled with the quality of its graphics and presentation. One found it to be as impressive as those in Ridge Racer (1993), while another said it made other shooters look dated in comparison.
The gameplay was liked for its action and intensiveness. Micom BASIC in particular was fond of its pacing while Shooting Maker showed appreciation towards its innovation and sense of power while playing. The difficulty received criticism from Consoles + though it was seen as a minor setback. The magazine praised Namco for balancing impressive visuals with intense and enjoyable gameplay.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Arcade Archives: Nebulasray
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Collections2 collections
Publishers
- Namco gamesArcade-based games › Namco proprietary arcade systems
Platform libraries
Description adapted from its source, CC BY-SA 4.0.