
2017 · Larian Studios · Role-playing · Strategy
Divinity: Original Sin II
Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
- Released
- 14 September 2017
- Platforms
- Nintendo SwitchPlayStation 4WindowsXbox OneXbox Series X/SiOSmacOS
- Genres
- Role-playingStrategyAdventure
- Developers
- Larian StudiosElverils LLC
- Publishers
- Larian Studios
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Engine
- Divinity Engine
About
Divinity: Original Sin II is a 2017 role-playing video game by Larian Studios. The sequel to Divinity: Original Sin (2014) and the fifth main entry in the Divinity series, the game was originally released for Windows in September 2017. The player controls a "Godwoken", a persecuted user of a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, which are monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.
Divinity: Original Sin II features turn-based tactical RPG combat played from an isometric perspective. The game focuses on character development, exploration and interactions with non-player characters (NPCs), allowing players to make decisions that impact the story and the world. A flexible quest system enables various approaches to resolving quests. Original Sin II was conceived to work as both a single-player or cooperative multiplayer game, and players can play alone controlling a party of one to four Godwoken, or in a group of two to four players dividing the playable characters between them.
›Story
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Keywords
- turn-based combat
- crowdfunding - kickstarter
- sword & sorcery
- digital distribution
- pax west 2017
- pre-release public testing
- bink video
- pax south 2017
- pax east 2016
- pax prime 2015
- reptilian humanoid
- the game awards 2017
Media
The articlegameplay, story, development, reception
Gameplay
Divinity: Original Sin II is a role-playing video game played from an isometric perspective. As with Divinity: Original Sin, players can play alone or in cooperative multiplayer, although Original Sin II allows a party of up to four players, while the first game only allowed two. Six pre-made characters with backstories are available to players, who can also choose to create a custom character and choose their stats, race, gender, and background at the start of the game. Although the origin story of a custom character will give them specific dialogue options, the six pre-made characters have dialogue options unavailable to any other character, as well as one sidequest for each involving unique events and interactions over the course of the game. While only Humans were playable in the previous game, Original Sin II also allows players to play as elves, dwarves, and lizards, all either living or undead; each variation gives occasional unique dialogue options, and influence the behavior of certain NPCs towards them.
Although players can play the entire story solely with the character they picked at the beginning of the game, they can recruit up to three NPCs to assist them as companions, becoming fully playable. On the first island of the game, only the six pre-made characters are available as companions, but the player can hire silent companions afterwards; conversely, the pre-made characters when acting as companions will react to the player character's actions and choices and grow to like or dislike them, which also influences the story.
Story
Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin. The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion. Rivellon is currently plagued by the Voidwoken, monstrous creatures of mysterious origins who attack all other living things, and whose threat has greatly increased following Lucian's passing.
Among the people of Rivellon, Sourcerers are individuals born with the talent of manipulating a form of energy known as Source, which they can use to cast powerful spells; however, the use of Source attracts the Voidwoken, leading Sourcerers to become feared and reviled. The Divine Order, founded by Lucian, therefore dedicated one of its factions, the Magisters, to capture or kill all Sourcerers; the captured are sent to Fort Joy, a prison-town on Reaper's Eye, an island previously inhabited by Braccus Rex, the late "Source King" and former tyrannical ruler of Rivellon. The Magisters are led by Bishop Alexandar, Lucian's son who claims to be the new Divine, along with his advisor Dallis.
Development
The game was first announced on 12 August 2015. It was announced that the game would launch on Kickstarter on 26 August. The game reached its $500,000 goal on Kickstarter in less than 12 hours. Some of the stretch goals were reached before they were even announced.
In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.
Reception
Divinity: Original Sin II received "universal acclaim", according to review aggregator website Metacritic. Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time. Rick Lane of Eurogamer considered it a "masterpiece," thinking it would be many years before he could play another RPG that was even close to being "that rich with choice and charisma". Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.
Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre. GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that feat. Mike Williams of US Gamer called it the "pinnacle" of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat. Janine Hawkins of Polygon was less positive than most, calling it "stunningly ambitious," but that it failed to "pull all its pieces together".
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Divinity: Original Sin II - Definitive Edition
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Collections12 collections
Platform libraries
- Xbox One X enhanced gamesList of enhanced titles
- Xbox Series X and Series S games
- PlayStation 4 games (A–L)List
- Nintendo Switch games (C–G)List
Years
- Games released in 2017List › July–September
- Games released in 2018List › July–September
- Games released in 2019List › July–September
- Games released in 2025List › October–December
Regions
Players
Reception and records
Description adapted from its source, CC BY-SA 4.0.

