Ludography
74/100
Players28 ratings
76/100
Critics4 reviews
More scores
Metacritic25 critic reviews
66/100
Metacritic usersuser score
74/100
GameFAQsJust Right-Tough
3.46/5
Player reviews
78% positive1,904 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$9.99

Where to get it

Double Dragon Neon cover

2012 · WayForward Technologies · Beat 'em up · Fighting

Double Dragon Neon

Twin brothers Billy and Jimmy have been kicking butt and taking names for 25 years. Join them in this bodacious re-imagining of the classic beat 'em up that started it all, Double Dragon Neon. Battle through glass-jawed goons, deadly teleporting geishas, scientific abominations, and more as you hunt down the evil Skullmageddon and save the love of your life, Marion.

Released
11 September 2012
Platforms
Nintendo SwitchPlayStation 3WindowsXbox 360
Genres
Beat 'em upFightingIndie
Developers
WayForward Technologies
Publishers
Majesco Entertainment
Series
Double Dragon
Modes
Co-opSingle-player
Perspective
Side view
Themes
ActionComedy
Country
United States
Age ratings
ESRB TPEGI 12ACB PGCERO C
Languages
English
Time to beat
3.5hmain story13hcompletionist
Composers
Jake Kaufman

About

Double Dragon Neon is a 2012 beat 'em up video game in the Double Dragon series. It was developed by WayForward Technologies under license from Million, which owned the rights to the franchise at the time. Series creator Yoshihisa Kishimoto was consulted during the game's development, and described Neon as "a very western adaptation" with certain mechanics taken from the previous games, and a "mood and feel" that reminded him of the original arcade game.

It was published by Majesco internationally and by Arc System Works in Japan. The game was the first original Double Dragon title since the closure of Technōs Japan in 1996, and the only original title during the Million era. Arc Systems bought out the rights to the whole franchise from Million in 2015 for their own revival.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

As with previous installments of the series, the player takes control of martial artists Billy Lee (Player 1) and Jimmy Lee (Player 2) in their fight to rescue Marian from the Shadow Warriors gang, this time led by the super-lich Skullmageddon. The journey starts on the city streets and progresses through an outer-space dojo, Asian countryside, a genetics lab, and a graveyard before concluding at Skullmageddon's palace.

In addition to the standard punch, kick, and jump buttons and a designated run button, the player now has an evade button for dodging attacks. If the player times their evasion right so as to perfectly dodge an enemy attack, they will "Gleam" by briefly glowing red, during which time their attacks will be more powerful. The player can collect life-replenishing sodas, money to buy items from shops, and special mixtapes that can be equipped from a pause menu. Two different tapes can be equipped at once: one to grant the brothers a powerful attack that consumes a separate energy meter, and one to alter their statistics and grant special effects (such as making it easier to stun enemies or healing HP with every connecting blow).

Development

Yoshihisa Kishimoto, designer of the original two Double Dragon arcade games, served as a consultant during the development of Neon, offering feedback on character designs and gameplay elements.

Double Dragon Neon was released in North America on September 11, 2012, in Europe on September 20, and in Japan on December 12, 2013, on PlayStation 3 via the PlayStation Network, and worldwide on September 12 on Xbox 360 via Xbox Live Arcade, to coincide with the 25th anniversary of the series. The game's dialogue and graphical style is heavily 80s-inspired, and features a soundtrack composed by Jake Kaufman, inspired by the original Double Dragon as well as 80's pop music and arcade game soundtracks.

Reception

Double Dragon Neon received mixed reviews. Electronic Gaming Monthly rated the game a 90/100, praising the '80s feel, humor and the gameplay.

GameSpot rated it a 7/10 and praised the game for its humor and rewarding combat system.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 311 September 2012North America · Europe 19 September 2012
Xbox 36012 September 2012Worldwide
Windows6 February 2014Worldwide
Nintendo Switch21 December 2020Worldwide · Europe 12 January 2021

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Nintendo Switch01005B10132B2000—v2
PlayStation 3NPEB01168Europe—
NPJB00544Japan—
NPJB90717Japan—
NPUB30764North America01.01
Xbox 36058411252——

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Years

Description adapted from its source, CC BY-SA 4.0.