Ludography
70/100
Players7 ratings

Where to get it

Dragon Crystal cover

1990 · Adventure · Roguelike

Dragon Crystal

Timed Sega exclusive

A roguelike "dungeon" crawler that leads you through 30 levels on your quest to find a way to return to your own world.

Released
22 December 1990
Platforms
Game GearLegacy Mobile DeviceMaster SystemNintendo 3DS
Genres
AdventureRoguelikeRole-playing
Developers
—
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan
Age ratings
ESRB E10+PEGI 12CLASS_IND LCERO A
Languages
English

About

Dragon Crystal (ドラゴンクリスタル) is a 1990 role-playing video game developed and published by Sega for the Game Gear and Master System. The game is similar to and shares assets with Fatal Labyrinth, which was also released around that time.

Keywords

  • roguelike
  • death
  • procedural generation
  • permadeath
  • pets
  • teleportation
  • silent protagonist
  • anthropomorphism
  • leveling up
  • virtual console
  • snail
  • potion

Media

Dragon Crystal screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player starts off in the middle of a maze level covered by fog. The first ten levels are a mix of trees, cacti, sunflowers, and Easter Island style statues. Progress is achieved by completing each floor and warping to the next by moving the character to a differently colored square, found by clearing the level.

Weapons, armor, potions, rings, food, money and enemies are randomly placed on the ground. If a player walks around for too long without picking up food, he will die of starvation. Cake objects give 11 to 27 and meat objects 42 to 46 food points. The maximum number of food points is 99 and each food point allows the character to move six spaces on the screen.

Story

As the player rides a bicycle one late afternoon, he turns down an alley never before noticed and enters an antique shop. There, a mysterious glowing crystal is sitting on a shelf. Upon approaching the crystal and gazing into it, a powerful force pulls the player in, causing a blackout.

The player awakens in a forest with a large egg following behind. This forest is a huge maze, crawling with dangerous creatures. The player finds weapons and other items scattered around with which to fight the monsters. The only way out is to continue onward while defeating monsters and growing in power.

Reception

The Game Gear version was reviewed in 1991 in Dragon #175 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.

Console XS reviewed the Master System version in 1992, giving it an 82% score.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Gear22 December 1990Japan · North America 1 April 1991 · Europe 29 June 1991
Legacy Mobile Device24 February 2003Japan
Nintendo 3DS14 March 2012Japan · North America 15 March 2012 · Europe 29 March 2012

Editions and related releases

Included in
Arcade GamerBrain Games ColourMugaArcade Gamer PortablePlayPal Plug & PlayMaster System EvolutionMaster System 3Master System 3 Collection: 131 Super Jogos na MemóriaDVD Karaoke Game DVT-G100Master System 3 Collection: 120 Super Jogos na MemóriaMaster System 3 CollectionMaster System 3 Collection: 112 Super Jogos na MemóriaMaster System 3 Collection: 105 Super Jogos na Memória
Ported as
Dragon Crystal
Built on it
Dragon Crystal

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Publishers

Description adapted from its source, CC BY-SA 4.0.