Ludography
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Players37 ratings

Where to get it

Ultima VII cover

1992 · Origin Systems · Adventure · Role-playing

Ultima VII

Nintendo console exclusive

It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories.

Released
16 April 1992
Platforms
MS-DOSSNES
Genres
AdventureRole-playingVideo game with LGBT character
Developers
Origin Systems
Publishers
Electronic Arts
Series
Ultima
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
FantasyOpen world
Country
United States
Time to beat
55hcompletionist
Composers
Dana Karl Glover

About

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games. It was published in April 1992 for MS-DOS by Origin Systems. The player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority. A Super NES conversion was released in 1994.

The Black Gate was critically acclaimed and commercially successful, being widely lauded as a high point in the series and is also regarded as one of the best video games ever created. In an interview with GameSpot, Richard Garriott stated that Ultima VII "was the most masterfully executed of the Ultima series". He has also often stated that the game was, along with Ultima IV, his own favorite installment overall.

›Story

A long era of peace has gone by in Britannia, with no great threats disturbing the lives of the people. Yet, something is amiss in the land. Magic seems to be dying, with mages becoming mad. The people are unhappy, and feel spiritually-empty and betrayed in life. A new sect called "The Fellowship" expands its membership in the lower classes, and secures influence through their prominent members who ascend to leading positions in society.

The Player again is the Avatar. One evening, a demonic, red face appears on the Avatar's computer screen on Earth, and declares its impending rule over Britannia. Alarmed, the Avatar consults the circle of stones, and finds a moongate already waiting to send the hero to Trinsic. Upon arrival, it transpires that a brutal murder has occurred. Investigating, the Avatar learns of similar past murders, and directly encounters further such killings throughout their travels.

The Fellowship becomes incrementally more suspicious -- in particular their leader, Batlin. Furthermore, a mysterious voice appears periodically to give the Avatar dubious guidance. Finally, after many perils the Avatar is reunited with the Time Lord, who reveals the true nature of recent events: The Fellowship is the puppet of the red-faced being, the Guardian.

The Guardian has put in motion a plot to enter Britannia through a Black Moongate and uses three blackrock Generators to spread his influence preceding his arrival. The Avatar destroys the Generators, then hurries to the Isle of the Avatar to intercept the completion of the Black Gate. In a brutal battle with Batlin and the elusive murderers, the latter are brought to justice while the former escapes by teleportation. Just before the Guardian can come through, the Avatar destroys the Gate.

Britannia is saved at the cost of the Avatar being stranded in the realm with an ominous threat of further turmoil and destruction left by the Guardian. Thus, the Age of Armageddon begins, continuing in Ultima Underworld II and Ultima VII, Part Two: Serpent Isle.

Keywords

  • magic
  • death
  • overworld
  • dialogue trees
  • teleportation
  • sequel
  • day/night cycle
  • leveling up
  • human
  • potion
  • developer cameo
  • british accent

Media

Ultima VII screenshot 1

The articlegameplay, story, development, reception

Gameplay

Ultima VII introduced major changes in the Ultima series. The most serious alteration is that as far as the player is concerned, the world is no longer tile and grid-based; tiles are still used internally (in a largely improved way where the tiles themselves are smaller and frequently grouped), but they no longer affect character and monster movement or the item placement the same way. The maps are also more visibly multi-layered, and objects and things can be stacked on top of each other. This can also affect movement, and be part of puzzles; some places are inaccessible unless the player stacks items to form stairs.

A striking visual change is that the gameworld now takes up the entire screen in its original DOS environment, while previous Ultimas used a substantial portion of the screen for text, dialogue, buttons, icons, and the like. While a top-down view is preserved, elements such as building walls and characters (including the Avatar and companions) are depicted at a leftward angle, creating a pseudo-isometric appearance.

Story

The game begins with what appears to be the game introduction on the Avatar's own computer screen. Suddenly, the screen is filled with static, and a red creature who calls himself The Guardian proclaims:

Avatar! Know that Britannia has entered into a new age of enlightenment! Know that the time has finally come for the one true Lord of Britannia to take His place at the head of His people! Under my guidance, Britannia will flourish.

Development

Ultima VII was the first game where Richard Garriott did any sort of planning ahead for future games in the series, laying out a preplanned trilogy which would conclude with Ultima IX.

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A". Electronic Arts would acquire Origin later that same year, on September 25, 1992.

Reception

Computer Gaming World's Scorpia in 1992 praised Ultima VII: The Black Gate's "first-class" graphics, sound, and realism, called the story "engrossing", and liked the mouse- and keyboard-based user interface, but criticized the slow performance ("I estimate that the slow speed of the game added about a week to my playing time"), several serious bugs, and combat ("one of the least fun aspects of the game"). She concluded that the game gives "me very mixed feelings ... Getting through this Ultima will require a certain amount of patience and forebearance". In 1993 she wrote that "the game has its annoying aspects ...

it is certainly worth playing". Charles Ardai acknowledged the widespread sentiment that after six installments the Ultima series had been done to death, but argued that "Ultima VII is not more of the same. It is daring and unusual, has a sophisticated interface and story, takes full advantage of both its own history and the conventions of the genre, and manages to be at once grounded in tradition and unpredictable". Ardai praised the plot as the best in the series, stating that it is highly original, evokes genuine emotion, and serves as an allegory for problems in the real world.

Legacy

GOG.com has made the game available in a manner that allows it to work on modern operating systems, through a custom DOSBox installation.

Exult is a cross-platform recreation of the Ultima VII engine, licensed under the GNU GPL-2.0-or-later, which allows the game to be played on modern machines and across different operating systems. Exult's array of tools have enabled fans to take the game apart and modify it, for instance for fan translation projects. Exult contributors have also expanded the game by enabling Serpent Isle paper doll graphics in Black Gate, and fixed some of the bugs and design flaws found in Serpent Isle, which were originally left in due to the rushed release. There are some features of the original game still to be implemented (for example, the way NPCs interact with the game world is not fully recreated) and some extra features added by the Exult team. The Exult project was noticed and positively commented upon by Richard Garriott.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS16 April 1992Worldwide

Editions and related releases

Included in
Ultima VII: The Complete EditionThe Complete Ultima VIIThe Ultima CollectionEA ReplayElectronic Arts Top Ten Pak
Expansions
Ultima VII: The Forge of Virtue
Followed by
Ultima VII Part Two: Serpent Isle
Follows
Ultima VI: The False ProphetUltima VI
Ported as
Ultima: The Black Gate
Built on it
Ultima: The Black Gate

In the same series

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Collections1 collection

Description adapted from its source, CC BY-SA 4.0.