Ludography
Ultima I cover

1981 · Richard Garriott · Role-playing

Ultima I

Ultima (later titled, Ultima: The First Age of Darkness) is the first game in the Ultima series of role-playing video games created by Richard Garriott. The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come.

Released
1 June 1981
Platforms
Apple IIApple IIGSAtari 8-bitCommodore 64MS-DOSMSX
Genres
Role-playing
Developers
Richard Garriott
Publishers
California Pacific Computer Company
Series
Ultima
Modes
Single-player
Perspective
First personBird view / Isometric
Themes
FantasyOpen world
Country
United States
Languages
English
Time to beat
15hwith extras31hcompletionist

About

Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.

Ultima revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard Mondain to enslave the lands of Sosaria. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of "The Stranger", an individual summoned from another world to end the rule of Mondain. The game follows the stranger's endeavors in this task, which involves progressing through many aspects of gameplay, including dungeon crawling and space travel.

›Story

Hail, Noble One! Our land is in need of a stalwart hero, one who will brave perils too horrific to consider. A plague has befallen the Realm, a scourge is upon the land! Our villages lie sacked, ruinous mounds of ashes where once trod peasants stout of heart and sound of mind, where once lay fields of grain and fruit, where kine and fowl grew fat upon the bounties of our fair Sosaria.

All manner of wicked and vile creatures prey upon our people and ravage the land. ‘Tis the doing of one so evil that the very earth trembles at the mention of his name.

Mondain the Wizard hath wrought his malice well. Our nobles bicker amongst themselves, and each hath retired to the confines of his keep in hopes of watching the downfall of his rivals. Verily, the Evil One hat heaped indignity upon curse by releasing upon the Realm a host of creatures and beasts so bloodthirsty and wicked that our defenseless people fall as grain before the reaper’s scythe. These denizens of the underworld hold sway over all that can be surveyed, save for the strongholds of the nobles besotted with their own ambition. Nowhere in our once peaceful country may a traveler find safe passage or lodging, save in the keeps of the self-proclaimed kings—and they demand hard labors for their indulgences.

Only the young Lord British remains steadfast in the vision of a peaceful and united Sosaria. In his castle and his towne the pure of heart will find an ally and replenishment for the needs of one who hath chosen to fight for the Realm. Aid us in ridding our land of the scourge that hath befallen us, O Noble One. We beseech thee, for without thine aid we shall surely perish before the onslaught of the maleficent necromancer. Slay the evil Mondain!

Keywords

  • time travel
  • dragon
  • spaceships

Media

Ultima I screenshot 1

The articlegameplay, story, development, reception

Gameplay

The world of Ultima is presented in a variety of different ways. The overworld is projected in a topdown, third-person view, while dungeons are displayed in first-person, one-point perspective. In both scenarios the player character is controlled with the keyboard directional arrows; shortcut keys are used for other commands, such as A for attack and B for board.

Character creation at the start of Ultima is not unlike a simplified version of traditional tabletop role-playing games. The player is presented with a number of points to distribute between various statistics that will affect their competence in certain aspects of gameplay. For example, adding points to the Strength statistic will increase the amount of damage inflicted on a foe, while adding points to Charisma results in cheaper deals with merchants. Once this portion of character creation has been completed, the player is given a choice of four races: Human, Elf, Dwarf and Bobbit (a hobbit-like creature).

Story

Ultima is set in the fictional world of Sosaria, a land broken into four different continents. The land is ruled by a total of eight different lords, two for each of the world's four land masses. The four continents contain two castles each, where quests can be obtained by the player. There are two types of quests given out in the castles—one entails visiting a certain location on the main map, the other killing a specific type of monster in the dungeons. Fulfilling the former type of quest gives stat boosts; the latter gains the player an important item needed to reach the endgame.

There are also a variety of towns where different goods and services can be purchased. The world has dungeons to be explored, and is populated by forests, mountain ranges, lakes and oceans. All towns are exactly alike in the original release of the game, as are all dungeons (their maps are different, but are not designed but rather randomly created); castles differ only in the different quests that may be assigned. In the 1986 remake, more variety was added to the appearance and content of the towns and castles.

Development

Richard Garriott started development on Ultima after the unexpected success of his previous game, Akalabeth. Large sections of Akalabeth were used as subroutines within Ultima in order to create the first-person dungeon sections of the game. Towns, quests, a plot and a user interface were all added to the original Akalabeth code before Ultima was completed. Star Wars elements were also added, including spaceships and lightsabers.

Development of Ultima was done during Garriott's freshman year at the University of Texas with the help of a friend, Ken W. Arnold; they finished it in less than a year. Ultima was coded in Applesoft BASIC on an Apple II computer, and Arnold wrote code in assembly language for the tile-based graphics system, the first game in the genre to do so.

Reception

Softline stated in 1981 that "Ultima seems to be the best" available Apple II role-playing game. The magazine called the graphics "impressive" and concluded that it "retails for $39.95 and is well worth the price". Deirdre L. Maloy reviewed the game for Computer Gaming World, and stated that "Ultima is one of the best computer fantasy roleplaying games to date."

Computer Gaming World in 1991 and 1993 called the game "truly epic in scope", stating that it was among the first to have outdoor settings and NPC conversations. While noting the "unbalanced combat system", the magazine concluded that Ultima I was "a classic not to be missed".

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II1 June 1981North America
Atari 8-bit31 December 1982North America

Editions and related releases

Included in
The Ultima Collection
Followed by
Ultima II: The Revenge of the EnchantressUltima II
Remastered as
Ultima I
Built on it
Ultima I

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.