
1988 · Origin Systems · Adventure · Role-playing
Ultima V
Nintendo console exclusive
After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn's regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld.
- Released
- 5 October 1988
- Platforms
- AmigaApple IIApple IIGSAtari STAtari ST/STECommodore 64Commodore C64/128/MAXFM TownsMS-DOSNESSharp X68000Windows
- Genres
- AdventureRole-playing
- Developers
- Origin Systems
- Publishers
- Origin Systems
- Series
- Ultima
- Modes
- Single-player
- Perspective
- First personBird view / Isometric
- Themes
- Fantasy
- Country
- United States
- Languages
- English
- Time to beat
- 78hcompletionist
- Composers
- Martin Galway
About
Ultima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima released in March 1988. It is the second in the "Age of Enlightenment" trilogy. The game's story takes a darker turn from its predecessor Ultima IV. Britannia's king Lord British is missing, replaced by a tyrant named Lord Blackthorn. The player must navigate a totalitarian world bent on enforcing its virtues through draconian means.
Ultima V sports numerous advances from Ultima IV. The game world is larger, with more towns, further detailed dungeons, and an expansive Underworld to explore. Dialog with NPCs hosts more choices to make during the conversation. World interactivity is further increased with new options to search, manipulate, and explore the player's surroundings.
›Story
Summoned to Britannia once again, you’ll need all of your newfound Avatar powers to face your greatest threat yet. The world is now ruled by the tyrant Lord Blackthorn after Lord British was lost on an adventure in the Underworld. Blackthorn uses his malevolent Shadowlords to terrorize the land. As the upholder of the Eight Virtues, it’s up to you to stop him.
Keywords
- magic
- grinding
- turn-based
- death
- overworld
- grid-based movement
- sequel
- day/night cycle
- sword & sorcery
- 8-bit
- leveling up
- human
Media

The articlegameplay, story, development, reception
Gameplay
Warriors of Destiny was the first Ultima to implement a time-of-day system in which the sun rises and sets, and non-player characters follow daily routine schedules.
As in Ultima IV, the player can interact with non-player characters (NPCs) by typing a word or phrase that signifies the topic to discuss. The NPCs will say what they care to share about a subject when it is mentioned, and the player can repeat key words used in the NPC's response to ask for further details. Sometimes, an NPC will ask a question of the player, and the player must give an appropriate response to keep the conversation active. As in Ultima IV, only the first four letters of player spoken text are read by the game, i.e. for 'shrine', the player need only type 'shri'.
Story
After having mastered the eight Virtues, attaining Avatarhood, and retrieving the Codex of Ultimate Wisdom in the previous game, the Avatar is summoned back to Britannia by his old comrades Iolo and Shamino using a magic coin, which was included as a trinket in the game's box. Upon arrival he is greeted by Shamino, but they immediately come under attack from the three powerful beings known as the Shadowlords. After repelling them with the amulet (a feat that cannot be replicated later in the game), the Avatar brings the heavily wounded Shamino to Iolo's nearby hut where Iolo fills him in on recent developments: Lord British has been lost on an expedition into the Underworld, and a tyrant known as Lord Blackthorn now rules Britannia in his stead. Blackthorn enforces a strict, rigid version of the Virtues, which leads to results that are anything but virtuous (such as, "Thou shalt not lie, or thou shalt lose thy tongue", "Thou shalt donate half thy income to charity, or thou shalt have no income" or "Thou shalt enforce the laws of virtue, or thou shalt die as a heretic."), while the mysterious and terrifying Shadowlords terrorize the eight cities of Britannia.
Over the course of the game the Avatar learns that the Shadowlords sprang from three shards of Mondain's Gem of Immortality (destroyed at the conclusion of Ultima I). Representing Falsehood, Hatred and Cowardice - the antithesis for Truth, Love and Courage, the three principles of the Avatar - they have corrupted Blackthorn and subverted his rule.
Development
Warriors of Destiny was the last Ultima developed on the Apple II; the limits of that system (excluding the 16-bit Apple IIGS) were increasingly becoming a hindrance to further technological advance, and thus all later games were developed on PC systems. This was also the last time in which Ultima creator Richard Garriott did a major share of the actual coding; in the later parts he acted as a game designer only. In his approach to Lord Blackthorn and his involvement in the overarching narrative, Garriott wanted to create a more insidious villain that wasn't just passively waiting for the heroes to arrive.
The use of telescopes in the game was inspired by Garriott's experience as an amateur astronomer; Garriott programmed the game to accurately depict planetary orbits.
Reception
By 1990, the game had sold over 100,000 copies in the United States.
Computer Gaming World stated that "the game system and technology are strides ahead" of Ultima IV. 's The magazine's Scorpia described Ultima V as "well worth the wait", citing improved graphics and storyline. Minor criticisms were directed at flaws in the documentation and combat system. In 1993 she called the game "a worthy follow-up ...
Legacy
A fan-made recreation of Ultima V, titled Ultima V: Lazarus, was released on December 22, 2005 by an international team of game designers. The original plot and mechanics were recreated in the game engine of the 2002 video game Dungeon Siege, modernizing the original Ultima V with 3D graphics. This remake was reviewed positively upon release.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Ultima 4+5+6The Ultima Collection
- Followed by
- Ultima VI: The False ProphetUltima VI
- Follows
- Ultima IV: Quest of the AvatarUltima 4
- Ported as
- Ultima: Warriors of Destiny
- Built on it
- Ultima: Warriors of Destiny
In the same series
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1981 · Apple II, Apple IIGS +4
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1991 · Game Boy
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Collections2 collections
Platform libraries
- Apple IIGS gamesUnreleased games
- Atari ST gamesCommercial games
Description adapted from its source, CC BY-SA 4.0.
