Ludography
79/100
Players55 ratings
81/100
Critics11 reviews
Dragon's Crown cover

2013 · Vanillaware · Action role-playing · Beat 'em up

Dragon's Crown

Dragon's Crown is a multiplayer hack-and-slash beat'em up game with breathtaking visual style, a design built around cooperative play, epic boss fights, and the ability to discover a new adventure in every play session. Developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay. Dragon's Crown allows up to four players to team up locally or online to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses. Its unique, highly replayable design means that every time players can boot up and log on, they can expect a different experience.

Released
25 July 2013
Platforms
DreamcastPlayStation 3PlayStation VitaWii
Genres
Action role-playingBeat 'em upRole-playing
Developers
Vanillaware
Publishers
Nippon Ichi Software
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyHistorical
Country
Japan
Age ratings
ESRB TPEGI 12ACB M
Copies sold
940,000 as of 2014-07-25
Time to beat
19hwith extras
Composers
Hitoshi Sakimoto

About

Dragon's Crown is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, Dragon's Crown Pro, was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.

Director and lead artist George Kamitani originally planned Dragon's Crown as a Dreamcast sequel to the 1997 Sega Saturn title Princess Crown. Following Vanillaware's successes with Odin Sphere and Muramasa: The Demon Blade, Kamitani restarted the project. Originally set to be published by UTV Ignition Entertainment, that company's withdrawal from the gaming market led to Atlus taking up the project. Upon release, Dragon's Crown received positive reviews from critics, who praised its gameplay and art style, while the story and repetitive elements drew criticism.

Keywords

  • wizards
  • medieval
  • magic
  • elves
  • female protagonist
  • action-adventure
  • witches
  • fairy
  • online
  • pixel art
  • dwarves
  • cross-platform multiplayer

Media

The articlegameplay, story, development, reception

Gameplay

Dragon's Crown is a two-dimensional (2D) side-scrolling action role-playing game in which players take on the role of an adventurer exploring dungeons in the kingdom of Hydeland. The adventurer's base is a town at the kingdom's heart. There players interact with different establishments populated by friendly non-player characters (NPCs); the Adventurers' Guild where quests are accepted and the player can unlock new Skills; Morgan's Magic Shop where equipment can be repaired and upgraded; Canaan Temple, where players can pay to resurrect bone piles found in dungeons and receive boons for dungeon runs; and Lucain's Tower, which documents rune magic unlocked by the player.

Outside of town, players can explore nine dungeon environments in the surrounding lands; each dungeon has two paths, one unlocked after the first run, and hidden areas. Dungeons are reached either through a magical portal called the Gate, or after a certain point using the stables for a fee. Players are always accompanied in dungeons by two NPCs; the thief Rannie who unlocks treasure chests and doors, and the fairy Tiki who helps point out hidden treasure. While exploring dungeons, players move constantly from left to right, battling both standard enemies and boss monsters at the end of each stage.

Story

The adventurer arrives in Hydeland and gets involved with fights against surging monster attacks from ancient sites across the land, and a political coup attempted by the Prime Minister against the next heirs, siblings Vivian and Dean, following the disappearance of the king. The king killed himself to thwart a ritual by the malevolent Morneon religion to summon a powerful ancient dragon, sealed in the Illusionary Lands by the world's goddesses. Key to their plot is the Dragon's Crown, an artifact that was imbued with the power to control dragons. Following his ascension to the throne, Dean is sacrificed by Morneon, though the adventurer has already destroyed the existing magic to reach the Illusionary Lands.

The adventurer finds nine talismans to enter the Illusionary Lands and slays the ancient dragon before it can break free. Vivian is made queen and inherits the now-powerless Dragon's Crown.

Development

Dragon's Crown was originally designed by George Kamitani as a Dreamcast sequel to Princess Crown, a 1997 video game for the Sega Saturn which he directed. Due to its platform and publisher pressure, Dragon's Crown would have used 3D graphics. This earliest version was inspired by the Wizardry and Sorcerian series. Kamitani's aim was to recreate the gameplay experience of Capcom's Dungeons & Dragons: Tower of Doom, which he worked on.

Due to the closure of the studio he was working at following the commercial failure of Princess Crown, the concept was scrapped. Kamitani later reused the female warrior concept art for his work on Fantasy Earth: The Ring of Dominion. Over the next decade, he pitched to several different publishers but was always turned down.

Reception

Dragon's Crown received "generally favorable" reviews from critics, according to the review aggregator website Metacritic. At the 2013 National Academy of Video Game Trade Reviewers awards, Dragon's Crown won in the "Game, Original Role-Playing" category.

Japanese gaming magazine Famitsu gave a positive review to both the PS3 and Vita versions, praising the gameplay and nostalgic style. Destructoid's Chris Carter was highly positive, praising the game for reviving the beat 'em up genre. Andrew Fitch, writing for Electronic Gaming Monthly, praised the game as "a love letter to the classic side-scrolling arcade brawler". Martin Robinson of Eurogamer was less positive than other reviewers, praising some elements but disliking the artstyle and finding it overly long and archaic. GameSpot's Peter Brown found many elements of the visuals either distracting or offensive, but praised the gameplay design and skill system.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 325 July 2013Japan · North America 6 August 2013 · Europe 11 October 2013
PlayStation Vita25 July 2013Japan · North America 6 August 2013 · Europe 11 October 2013
DreamcastCancelledUnreleased
WiiCancelledUnreleased

Editions and related releases

Ported as
Dragon's Crown Pro
Built on it
Dragon's Crown Pro

Games like this

Collections5 collections

Features

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.