

1998 · Jaleco · Simulation · Strategy
Dragonseeds
PlayStation exclusive
Enter the world of Dragon Seeds! As a Dragonsage you will need to genetically engineer, and train (essentially "ranch") your dragons for armed combat. Plus, you can use memory card data from any game to create high powered dragons. Dragon Seeds features a simple, RPG-like battle interface, tons of weapons and shields, and a two-player mode.
- Released
- 6 August 1998
- Platforms
- PlayStationPlayStation 3PlayStation Portable
- Genres
- SimulationStrategy
- Developers
- Jaleco
- Publishers
- Jaleco
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- Fantasy
- Country
- Japan
- Age ratings
- ESRB T
- Composers
- Ryo Yamazaki
About
Dragonseeds, released in Japan as Dragon Seeds: Saishū Shinka Keitai (ドラゴンシーズ ~最終進化形態~, Doragon Shīzu ~Saishū Shinka Keitai~; lit. "Dragon Seeds: Final Evolution Form"), is a 1998 tactical role-playing video game developed and published by Jaleco for the PlayStation. The player must clone a dragon and train it to fight. The player gets to choose from five basic dragon types and two secret dragons.
The game also allows the player to receive extra dragons through the saves files of certain games, if the memory card is placed at the second slot. The game also allows a two-player mode, where each player can battle each other with their own dragons.
Keywords
- playstation network
- digital distribution
- anthropomorphism
- polygonal 3d
- psone classics
- playstation tv support
- backwards compatibility
- retroachievements
Media
The articlegameplay, story, development, reception
Gameplay
The premise of the game is to raise a dragon and have it participate in battle. After acquiring high enough stats the dragons evolve into more powerful forms. There are three elemental types in the game: Fire, aqua, and storm. Fire being basic flame control, Aqua referring to water or ice abilities, and Storm refers to electrical powers.
Each dragon has an element it is born with, and each species of dragon has certain limitations on how many elements it can be. The elements work in a rock, paper, scissors way of play: Fire being strong against storm, but being weak to water. Storm being strong against water, but weak to fire. Water being strong against fire, but being weak to storm.
Story
The Story begins in an unknown world (supposedly Earth) where scientists have discovered an unknown remnant of DNA with no classification. Several years later they identify it and call it a "dragon". Soon after, an entire dragon is successfully cloned from the remnant. Dragons are mass-produced via cloning labs, and dragon sparring has become a popular sport. The player is shown a picture of Warm City, the player's new home, and has supposedly come to this city to make a name for themselves in the sport of dragon battling.
When the player starts the game, they are introduced to the battle system via a story relevant tutorial. The player receives a saurian dragon pre-equipped with a weapon and a reflector. A powerful dragon sage comes by and shows the player character his dragon and asks to spar. He doesn't take no for an answer.
Reception
The game received "mixed" reviews according to the review aggregation website GameRankings. Next Generation said that "the heart of any breeding/combat simulation is very basic, and it's the only window dressing that separates Monster Rancher from Lemonade Stand," and that the game was "little more than a minimalist polygon engine grafted on top of a series of static screens." In Japan, Famitsu gave it a score of 28 out of 40.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Polymega Collection Vol. 14: Astyanax
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Collections3 collections
Genres
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.
