Ludography
Ore no Ryouri cover

1999 · Simulation

Ore no Ryouri

PlayStation exclusive

Ore no Ryouri was developed by Agenda and released by Sony for the original PlayStation. Players must successfully manage different types of restaurants, utilizing the DualShock's analog sticks to perform various tasks.

Released
1999
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Simulation
Developers
—
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Side view
Themes
ComedyBusiness
Country
Japan
Age ratings
CERO A
Languages
Japanese

About

Ore no Ryouri (俺の料理; "My Cooking") is a 1999 video game developed by Argent and published by Sony Computer Entertainment for the PlayStation. Players manage different types of restaurants, using the controller's analog sticks to perform various tasks.

It was released in Japan on September 9, 1999. Due to its success, it was re-released under the PlayStation's 'The Best' label. A one-level demo was made available in the US via PlayStation Underground, despite this the game was not released officially in North America.

›Story

You play the part of a young boy who is hailed as the most accomplished chef in the Coo-Kingdom, and not undeservedly: year after year, you have been the top winner in the kingdom's annual Iron Chef-like cooking contest.

One day, as you are relaxing at the beach, a jealous rival appears: Kaeru, a frog who has consistently been the runner-up in every one of those contests. He and his Gero-Gero Gang (a motley mix of bad guys, including a robot and a flower) want to challenge you to a final cooking competition, to be held at 8 different restaurants in the capital city. As a competitive type yourself, you accept and begin your journey across the city's restaurants, where you will train with your fellow chef friends in order to defeat Kaeru and his gang!

Once customers start coming into the restaurant, their orders will begin to accrue on the side of the screen. After selecting the order you want to fill, a wide variety of cooking-oriented mini games must be quickly completed before you can prepare the food in question.

Each individual event and activity is scored from 1 to 10, with a number of indicators letting you know when you've poured just enough beer into the glass or your noodles have the preferred firmness. Likewise, points will be deducted if you cut your fingers when chopping or burn your french fries. Tougher cuisines will require more steps, will offer fewer chances for chaining, and will require speed, precision, and careful resource management in order for you to advance. In addition to cooking tasks, a number of other, more detrimental, events can occur.

Keywords

  • cooking
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • playstation underground

Media

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation9 September 1999Japan
PlayStation 3Digital Compatibility Release30 August 2007Japan
PlayStation PortableDigital Compatibility Release30 August 2007Japan

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.