Ludography
Dual Heroes cover

1997 · Produce! · Fighting · Ninja

Dual Heroes

Nintendo exclusive

Virtual gamers challenge you in a hot battle! Train your own robot! Cool heroes battle it out using combo attacks in 3D space. Exciting battles against CPU gamers with personality.

Released
5 December 1997
Platforms
Nintendo 64
Genres
FightingNinja
Developers
Produce!
Publishers
Hudson Soft
Modes
MultiplayerSingle-player
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB T

About

Dual Heroes (デュアルヒーローズ, Dyuaru Hīrōzu) is a fighting game for Nintendo 64. The game was developed by Produce! and published by Hudson Soft in Japan, Electro Brain in North America and Gaga Interactive Media in Europe.

Keywords

  • martial arts
  • platform exclusive
  • controller pak
  • nintendo 64 exclusive

Media

Dual Heroes screenshot 1

The articlegameplay, story, development, reception

Gameplay

Dual Heroes has a "medal match" where players can win a medal, either from an A.I. opponent or from another player.

Story

120 years ago, in preparation for the coming doom, mankind began an exodus to the manmade satellites in outer space. But the "Day of Judgment" arrived even before half the population had escaped to space. The shift in the tectonic plate caused the shape of the Pacific Ocean to change and a new continent was created.

After 100 years, the only inhabitable areas were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives. In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy.

Development

Dual Heroes was developed by Produce! It was the first fighting game to use analog controls. Hudson Soft programmed multiple AIs for each character, in an effort to imitate different players controlling the character on different occasions, and thereby make the game's single-player mode more closely emulate the multiplayer fighting game experience.

The game was shown at E3 1997, being 70% completed. A complete build was later shown at the 1997 Nintendo Space World.

Reception

The game received unfavorable reviews according to the review aggregation website GameRankings. In Japan, however, Famitsu gave it a score of 28 out of 40.

It was often mocked and criticized for its gameplay, controls and fighting mechanics, it took out the title of "Worst Game Ever" when a poll was run by an Australian Nintendo magazine Nintendo Gamer (formerly N64 Gamer). The game's poor quality was attributed in part to the poor AI, which often sent your enemy running with a devil-may-care attitude over the edge of precipices and to their deaths in chase of the player's character.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo 645 December 1997Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo 64NUS-NDHP-EUREurope—
NUS-NDHJ-JPNJapan—
NUS-NDHE-USANorth America—

Box artone per regional release we hold art for

Games like this

Collections4 collections

Platform libraries

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.