Ludography
71/100
Players9 ratings
79/100
Metacritic35 critic reviews
More scores
Metacritic usersuser score
76/100
GameFAQsTough
3.74/5
Player reviews
93% positive1,216 reviews
Runs on
Windows, Mac, Linux
Price
US$3.99

Where to get it

Dustforce cover

2012 · Hitbox Team · Platformer

Dustforce

Clean up the world with style!

Released
17 January 2012
Platforms
LinuxPlayStation 3PlayStation VitaWindowsXbox 360macOS
Genres
Platformer
Developers
Hitbox Team
Publishers
Capcom
Modes
MultiplayerSingle-player
Themes
Action
Country
Australia
Age ratings
ESRB E10+
Time to beat
28hmain story43hcompletionist
Composers
Lifeformed

About

Dustforce is a platform video game developed by Hitbox Team. The game was released in 2012 for Microsoft Windows via Steam in January, and Mac OS X through Steam in May. A Linux port was released as part of the Humble Indie Bundle 6. Capcom published the game for the PlayStation 3, PlayStation Vita, and Xbox 360.

Within the game, the player controls one of four janitors who are attempting to sweep away a world corrupted with dust and filth. The player uses a number of acrobatic skills, such as double jumping and wall jumping to progress through more than 75 levels, cleaning sections covered by leaves and attacking filth-covered creatures to score and progress through the level. The player's performance is ranked based on time and completion, and access to certain levels requires near-perfect runs of earlier levels.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Dustforce is a platform game that has been compared to games such as Super Meat Boy and N+, where fast-response timed actions are considered necessary to complete the game. It is set in a world where filth has corrupted the creatures that live in the area; the four-member Dustforce team of janitors aims to clean up the mess and restore the world. An overworld provides access to more than seventy-five levels, though about half are initially locked to the player.

After the player selects a level, they pick one of the four Dustforce members, who all share the same moves but have slightly different statistics, such as jumping height. Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps, wall jumps, mid-air dashes, and clinging to the ceiling. Along the way, the character will automatically sweep up any debris on the walls or floors. The player can also initiate regular and super-attacks against filth-covered creatures to restore them to normal.

Development

Designer Woodley Nye came up with the idea one day while sweeping a pile of leaves. The team was working on another game at the time but switched to Dustforce when they heard about the Indiepub contest. In designing the game Nye wanted to create an acrobatic 2D platformer. He credits the games N and Nikujin as inspirations for the project.

Hitbox has also stated that the game Super Smash Bros. Melee was an influence to the team citing its easy pick up and play approach while still maintaining a level of depth for experienced players. In selecting the art style Nye opted for a simplistic style that would showcase the various frames of animation. He has cited Dragon Ball Z as an influence in terms of design aesthetic stating that "they have great poses and also good shapes".

Reception

Dustforce was generally well received by critics, praised for its demanding gameplay, online leaderboard features, graphics, and soundtrack. Kyle Orland of Ars Technica, was pleased with the difficulty of the game even after facing levels he could not complete, and considered Dustforce as "a game that's not content to let you be content with yourself, and for that it's definitely worth playing". Marsh Davies of Eurogamer considered that once a player can work their way through a level with perfect completion, "it's hard not to admire the pat precision of the controls or deny the transcendent joy of a high-ranking run". The use of reviewing online replays was highly praised to help players that were stumbling with the game.

IGN's Anthony Gallegos considered the replays to be not only "awesome and humbling" to review, but also aiding in teaching the player of new techniques. Several noted that Dustforce is the type of game that a player may get frustrated with quickly after replaying levels over and over to get the "S" grades, but this emotion is calmed by the game's graphics and music. PC Gamer's Lucas Sullivan considered that the combination of the "soothing, ethereal background music" and "fluid animations and beautifully stylized character designs" provided a zen-like meditative setting for the player to practice within. Nathan Grayson of GameSpy considered that "the whole audio-visual package colludes to create a strikingly powerful soothing effect" that contrasts the tight demands of the gameplay.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 January 2012Worldwide
PlayStation 34 February 2014North America
PlayStation Vita4 February 2014North America
Xbox 36025 April 2014Worldwide

Editions and related releases

Expanded editions
Dustforce DX
Built on it
Dustforce DX

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.