Ludography
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Dynamite Headdy cover

1994 · Treasure · Platformer

Dynamite Headdy

Timed Sega exclusive

Dynamite Headdy is a platform game in which the player controls Headdy, a puppet with a detachable head. This head can be fired in eight directions to attack enemies and obstacles, as well as retrieve out of reach items. By grabbing a HangMan, Headdy is able to pull himself up various platforms, or drag certain areas towards him. By finding a walking case named HeadCase, Headdy can gain a special head type depending on the image shown on HeadCase at the time he hits it.

Released
1994
Platforms
Game GearLinuxMaster SystemSega GenesisWiiWindowsmacOS
Genres
Platformer
Developers
Treasure
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB EPEGI 7
Languages
English

About

Dynamite Headdy is a 1994 platform video game developed by Treasure and published by Sega for the Sega Genesis. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay.

Dynamite Headdy received positive reviews from critics, who highlighted the game's originality and creativity in distinguishing it among other games in the platform genre. They also commended Treasure for demonstrating their technical expertise with impressive graphical effects and building on the success of their earlier game Gunstar Heroes (1993). Dynamite Headdy has been cited as one of the best games on the Genesis, and has since been included in multiple compilations of Genesis games. An 8-bit port was released for Game Gear, which itself served as the basis for a Master System port released in Brazil.

›Story

Headdy, the central protagonist of the game, arrives in North Town to find that the evil puppet King Dark Demon is in the midst of attacking the puppet town to select which of the peaceful toys should live and which should be converted into his evil minions. Headdy is captured and rejected by Dark Demon's forces, and is dropped into the dust cargo to be thrown into the incinerator. However, Headdy escapes the clutches of Dark Demon's minions and sets off to defeat the evil king.

However, trouble is afoot. Not only is the puppet world filled with Dark Demon's minions, but to reach the evil overlord's castle, Headdy must defeat Dark Demon's Keymasters who serve as the king's elite guard. To make matters worse, Headdy is followed by Trouble Bruin, a puppet jealous of Headdy's success. Trouble Bruin wants to be the star instead of Headdy, and will stop at nothing to get rid of him.

Keywords

  • 2d
  • death
  • side-scrolling
  • puppet
  • boss fight
  • digital distribution
  • bonus stage
  • protagonist's name in the title
  • upgradeable weapons
  • virtual console
  • difficulty level
  • moving platforms

Media

The articlegameplay, story, development, reception

Gameplay

Dynamite Headdy is a platform game in which the player controls Headdy, a puppet with a detachable head. The story follows Headdy in his adventures to save his world from the evil puppet King Dark Demon, who is transforming all the puppets of the world into his evil minions. To succeed, Headdy must overcome the King's army, which features the likes of Trouble Bruin and the key masters which serve as stage bosses. Headdy can jump and throw his head in any direction to attack enemies.

His head can also be used to grab hooks and pull himself up to other platforms. Headdy's health is represented by a spotlight in the corner of the screen which changes colors. If the player does not pick up restorative items to heal themselves after suffering damage from enemies, they will lose a life.

Development

After developing Gunstar Heroes, Treasure was divided into four teams to work on four separate projects: Alien Soldier, Light Crusader, Yū Yū Hakusho Makyō Tōitsusen, and Dynamite Headdy. Development of Dynamite Headdy started in August 1993. Inspiration for the game came from Koichi Kimura, who wanted to work on an original project. Up to this point in his five-year career, Kimura had only worked on projects using the pre-existing works of others. Kimura lead development, and president of Treasure, Masato Maegawa, served as head programmer.

Kimura designed Dynamite Headdy to be commercially viable. He wanted the main character to attack with a part of its body, so he felt a puppet that could throw its head would be appealing. Not wanting Headdy to be a stereotypical lone hero, Kimura added support characters that appear in every stage. The game's visual design was inspired by Western animation and the work of film director Terry Gilliam.

Reception

Dynamite Headdy received critical acclaim, with some believing it to be one of the best games on the Genesis. Journalists repeatedly highlighted the game's creativity as a strong point. Rik Skews of Computer and Video Games said it "breathes new life" into the platform genre and stood up to the likes of the Sonic series. The staff at Mean Machines Sega found the game innovative and liked how each stage introduced new concepts to keep gameplay fresh.

Tim Tucker at GamesMaster believed that Treasure was doing more innovation in the genre than any of its rivals. In addition to the game's originality, critics praised Treasure's programming expertise and Dynamite Headdy's technical prowess. The staff of Electronic Gaming Monthly complimented the game's visual effects and colorful stages. Tucker said "Dynamite Headdy is full of classic Treasure overstatement" and cited the impressive colors, big explosions, large sprites, and rapidly changing backgrounds—which all together were perhaps a little too overwhelming.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis5 August 1994Worldwide · Brazil 31 December 1994
Wii24 July 2007Japan · North America 30 July 2007 · Europe 3 August 2007
Windows2 May 2012Worldwide
Linux2 May 2012Worldwide
macOS2 May 2012Worldwide

Editions and related releases

Included in
Sonic's Ultimate Genesis CollectionSega Genesis ClassicsSega Classics for Amazon Fire TVSega Ages 2500 Vol. 25: Gunstar Heroes Treasure BoxSega Mega Drive and Genesis ClassicsSega Genesis MiniMega Drive MiniGunstar Heroes: Treasure BoxSega Genesis Classics: Series 5
Ported as
Dynamite Headdy ClassicDynamite Headdy
Built on it
Dynamite Headdy

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Description adapted from its source, CC BY-SA 4.0.