Ludography
Electro Man cover

1992 · Arcade · Platformer

Electro Man

Electro Man seeks revenge against the robots which wronged him.

Released
21 February 1992
Platforms
MS-DOSWindows
Genres
ArcadePlatformerShooterSide-scrolling
Developers
—
Publishers
—
Modes
Single-player
Themes
ActionScience fiction
Country
Poland
Languages
English

About

Electro Man, originally distributed in Poland under the title Electro Body, is an MS-DOS platform game developed by the Polish company X LanD Computer Games. It was originally released in Poland by xLand in 1992, and later published by Epic MegaGames in the United States in 1993; apart from the changed title, the Electro Man release contains some changes, such as upgraded graphics. Though initially offered under a shareware license, the game was released as freeware by the developer on June 25, 2006, under the Creative Commons Attribution-ShareAlike 2.5 license. The player controls a cyborg named "Jacek", who must get through all the areas of a space base while destroying enemies.

Electro Body was successful in Poland. It is considered to be the first truly "professional" Polish computer game released on the PC platform and has been described as a "cult" game.

Keywords

  • robots
  • cyborg
  • traps
  • freeware
  • pixel art
  • teleportation
  • platform exclusive
  • voice acting
  • male protagonist
  • gog preservation program

Media

The articlegameplay, story, development, reception

Gameplay

The plot of Electro Man takes place in the future. Jacek's family is killed by aliens in an attack on a human-populated space base. Eager for revenge, he returns to the conquered base as a cyborg equipped with advanced weaponry in order to reclaim the facility from the invaders.

On each of the levels, the player must find three electronic chips and use them to activate a large teleporter pad which serves as the exit. The base is full of dangers, such as security robots or automatic gun turrets. The protagonist dies instantly when shot, returning to the last touched checkpoint. There are also numerous small teleporters, which transport the protagonist between various areas in the level.

Development

According to the memories of Maciej Miąsik, the game was created on the initiative of Marek Kubowicz, the founder of xLand, who made a proposal to Miąsik and Janusz Pelc to develop the first game for his company. The development took nine months. Together, Pelc and Miąsik designed and programmed the game, and created the graphics. The protagonist was given a face-covering helmet, as drawing a convincing face proved too difficult. The game's title was inspired by the electronic body music genre, which was also used by the composer, Daniel Kleczyński, as inspiration for the soundtrack.

Electro Body was released in professional packaging, comparable to games released by Western publishers. The box contained an instruction manual, reference card with controls and a cassette tape containing the game soundtrack, thus allowing even players without sound cards to enjoy the music. Creating the boxes at the time was not a simple task for the developers; the boxes were shrink-wrapped by hand, with the help of a kitchen heat sealer and a sandwich toaster. The back of the box was decorated with screenshots made with a photo camera. Advertising material created for the game included posters and radio advertisements.

Reception

Electro Body met with critical acclaim in Poland. The reviewer in Top Secret praised its graphics and music. PC World Komputer praised the "packaging that no western company would be ashamed of" and described the graphics as "excellent". Jacek Maciejewski of PC Magazine Po Polsku considered Electro Body to be a game "of a quite high quality", but criticized the copy protection, which he found annoying. The reviewer of Świat Gier Komputerowych stated that the game "speaks well" of the Polish art of programming.

The game received more mixed reviews in Germany. PC Games praised its graphics and compared it favorably to games by Apogee Software. In contrast, the review in PC Player panned the game, criticizing its controls and lack of scrolling, and complaining about some actions requiring "millimeter-perfect" positioning of the player character. The review in PC Joker stated that the graphics and animation was "poor" and "downright laughable", and described the controls as awkward.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS21 February 1992Europe · North America 31 December 1993
Windows3 May 2026Worldwide

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Description adapted from its source, CC BY-SA 4.0.