
- 70/100
- Players1 rating
More scores
- Metacritic usersuser score
- 88/100
- GameFAQsJust Right-Tough
- 3.92/5
- Player reviews
- 89% positive86 reviews
- Runs on
- Windows, Mac, Linux
- Price
- US$6.99
Where to get it

1996 · Accolade · First-person shooter · Puzzle
Eradicator
Explode into action! Disable an automated fortress that has been mysteriously reactivated. It's up to you to eradicate the hordes of destructive, cunning enemies.
- Released
- 1996
- Platforms
- LinuxMS-DOSWindowsmacOS
- Genres
- First-person shooterPuzzleScienceShooterThird-person shooter
- Developers
- Accolade
- Publishers
- —
- Modes
- Single-player
- Perspective
- First personThird person
- Themes
- ActionScience fictionHorror
- Country
- United States
- Age ratings
- USK 16ESRB M
- Languages
- English
- Time to beat
- 6.5hmain story8hcompletionist
About
Eradicator is a 1996 science fiction-themed video game developed by Accolade for MS-DOS compatible operating systems. The game was re-released on Steam in 2014 and on GOG.com in 2016 with support for Microsoft Windows, macOS, and Linux.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Players choose to play as one of three characters: Kamchak the alien Treydan warrior, human mine engineer Dan Blaze, and mercenary Eleena Brynstaarl. Players then have to complete a series of unique objectives and puzzles within each level. Perspective can be set between first and third-person, as well as additional options such as picture-in-picture. The game allows for the use of twenty different weapons through twenty five levels set within a mysteriously reactivated alien fortress on the planet Ioxia, source of the valuable mineral element Mazrium.
Eradicator also features the ability to remotely control various apparatus and projectiles, among other unique power ups. Areas are themed as defense and miscellaneous bases, factories and refineries, and biological research laboratories. Enemies are ground- and air-based cybernetic mechanisms and alien creatures. Visually and mechanically, the game is sector-based 3D, comparable to Doom and the contemporary Duke Nukem 3D. Multiplayer gameplay over modem and LAN is supported; the game includes several deathmatch levels.
Development
The game was originally conceived by Joe Ybarra's Creative Insights as "Marble Madness with a 3rd-person view" with the player character being a frog, but this was scrapped in favour of the final darker design upon the project's purchase by Accolade. This brought about the game's conversion to first-person primacy, although the original wholly third-person design lived on in the game's emphasis on platforming. Some developers from the game went on to create Slave Zero, a similar third/first person hybrid. Voice actors were brought in from the game Deadlock: Planetary Conquest.
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Collections2 collections
Genres
Description adapted from its source, CC BY-SA 4.0.
