
2009 · Indie · Real-time strategy
Eufloria
PlayStation console exclusive
Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and bio mechanical evolution. The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling.
- Released
- 30 November 2009
- Platforms
- AndroidBlackBerry OSLinuxPlayStation 3PlayStation VitaWindowsiOSmacOS
- Genres
- IndieReal-time strategyStrategy
- Developers
- —
- Publishers
- Headup Games
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionSurvival
- Country
- United Kingdom
- Age ratings
- ESRB EPEGI 3
About
Eufloria (formerly Dyson) is a real-time strategy video game developed by British studio Omni Systems Limited, consisting of independent developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.
The game was released for Microsoft Windows in 2009, the PlayStation Network in 2011 and the iPad in 2012. Mac, Linux and Android versions of this game was pre-released along with Humble Indie Bundle for Android 4 on 8 November 2012. According to the official FAQ for the game, the final release for Mac and Linux was to be provided in the late summer of 2013. Eufloria HD was released for Android on the Google Play Store on 15 December 2012.
Keywords
- space strategy
- casual
- 2d
- robots
- procedural generation
- resource management
- space warfare
- space
- steam
- simple
- freeware
- abstract
Media
The articlegameplay, story, development, reception
Gameplay
Graphically, Eufloria is simple, with minimalistic graphics, and a simple design. The colour of the Euflorian empire is customizable.
At the start of the game, the player has one tree, called a Dyson tree, on an asteroid. The tree has a number of branches and leaves that fall off and become seedlings, which can be used to either create trees or fight other seedlings. Each tree is unique, the growth of its branches based on a fractal algorithm.
Story
The game begins in the far off future in space. The player controls a force of seedlings, and take more asteroids for the growers, mythical beings which spawned the seedlings. The mothertree hopes that by taking enough colonies for the growers, they can make them return. Early in the game, the player encounter an enemy, the greys, which has brutally attacked one of their colonies.
Soon the mothertree learns that the greys have been driven mad by a disease, which forces them to attack. They also learn that another empire is attacking their empire and so the player is sent beyond the borders of the empire to find out why the greys are attacking, and deal with them. The player continues, gaining new technologies and rescuing allies along the way, to find that their enemies produced the greys, despite the danger that the greys would destroy them too. Eventually, the home asteroid of the greys was found.
Development
Originally called Dyson, the game started as a simple single proof of concept level. Levels were originally designed with the XML markup language, and later the Lua programming language for increased flexibility.
The game was renamed Eufloria after a contest on IGN's Direct2Drive. Over 400 names were sorted through, with Vernon Sydnor giving the winning name.
Reception
Lewis Denby of Resolution Magazine gave the game a 6/10. Anthony Burch of Destructoid gave it a 4/10. Mike Rose of gamezebo gave it three out of five stars.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Dyson
- Expanded editions
- Eufloria Classic
- Remastered as
- Eufloria HD
- Built on it
- Eufloria HDEufloria Classic
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Collections3 collections
Platform libraries
- PlayStation 3 games (D–I)
- PlayStation Vita games (E–H)Games list (E–H)
Years
- Games released in 2013List › October–December
Description adapted from its source, CC BY-SA 4.0.

