
- 76/100
- Players45 ratings
- 80/100
- Critics1 review
More scores
- Metacritic22 critic reviews
- 80/100
- Metacritic usersuser score
- 70/100
- GameFAQsJust Right-Tough
- 3.38/5
- Player reviews
- 86% positive695 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2009 · Hemisphere Games · Arcade · Biological simulation
Osmos
Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
- Released
- 17 August 2009
- Platforms
- AndroidLinuxWindowsiOSmacOS
- Genres
- ArcadeBiological simulationIndiePuzzleSimulationStrategy
- Developers
- Hemisphere Games
- Publishers
- Hemisphere Games
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Country
- Canada
- Age ratings
- ESRB E
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 5.5hmain story7hwith extras10hcompletionist
About
Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The aim of the game is to propel oneself, a single-celled organism ("Mote"), into other smaller motes to absorb them. Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. Motes smaller than the player are blue, while motes bigger than the player are red. Changing course is done by expelling mass. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking.
There are three different "zones" of levels in Osmos: In the "sentient" levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained.
Reception
The iPhone version received "universal acclaim", while the PC and iPad versions received "generally favourable reviews", according to the review aggregation website Metacritic.
At IndieCade in 2009, the PC version was named "Best in Show" and won the Fun/Compelling award. Apple Inc. selected the game as the iPad game of the year for 2010. It also won many other awards that year. IGN awarded the iOS version its best video game soundtrack of 2010.
Awards
Releases by platformdates and regions as published
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Collections3 collections
Platform libraries
- Games for Windows – Live titlesFormer games
- Windows Games on DemandReleased
- Mac gamesO
Description adapted from its source, CC BY-SA 4.0.
