Ludography
76/100
Players45 ratings
80/100
Critics1 review
More scores
Metacritic22 critic reviews
80/100
Metacritic usersuser score
70/100
GameFAQsJust Right-Tough
3.38/5
Player reviews
86% positive695 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Osmos cover

2009 · Hemisphere Games · Arcade · Biological simulation

Osmos

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Released
17 August 2009
Platforms
AndroidLinuxWindowsiOSmacOS
Genres
ArcadeBiological simulationIndiePuzzleSimulationStrategy
Developers
Hemisphere Games
Publishers
Hemisphere Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Country
Canada
Age ratings
ESRB E
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
5.5hmain story7hwith extras10hcompletionist

About

Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The aim of the game is to propel oneself, a single-celled organism ("Mote"), into other smaller motes to absorb them. Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. Motes smaller than the player are blue, while motes bigger than the player are red. Changing course is done by expelling mass. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking.

There are three different "zones" of levels in Osmos: In the "sentient" levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained.

Reception

The iPhone version received "universal acclaim", while the PC and iPad versions received "generally favourable reviews", according to the review aggregation website Metacritic.

At IndieCade in 2009, the PC version was named "Best in Show" and won the Fun/Compelling award. Apple Inc. selected the game as the iPad game of the year for 2010. It also won many other awards that year. IGN awarded the iOS version its best video game soundtrack of 2010.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows18 August 2009Worldwide
macOS10 December 2009Worldwide · Worldwide 10 December 2010
Linux28 April 2010Worldwide
iOS8 July 2010Worldwide
Android17 January 2012Worldwide

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Description adapted from its source, CC BY-SA 4.0.