Ludography
71/100
Players11 ratings
81/100
Critics3 reviews
More scores
Metacritic43 critic reviews
83/100
Metacritic usersuser score
73/100
GameFAQsJust Right-Tough
3.83/5
Player reviews
78% positive2,960 reviews
Steam Deck
Playable
Runs on
Windows
Price
Free

Where to get it

EverQuest II cover

2004 · Daybreak Game Company · Adventure · MMORPG

EverQuest II

EverQuest II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community.

Released
4 November 2004
Platforms
Windows
Genres
AdventureMMORPGRole-playing
Developers
Daybreak Game Company
Publishers
Daybreak Game Company
Modes
Multiplayer
Perspective
First personThird person
Themes
ActionFantasyOpen world
Country
United States
Age ratings
ESRB TPEGI 12
Languages
English
Composers
Laura Karpman

About

EverQuest II is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original EverQuest, released five years earlier, and features updated graphics and more streamlined gameplay compared to the previous entry, as well as an abundance of voice acting with contributions from actors such as Christopher Lee and Heather Graham. In February 2015, Sony Online Entertainment's parent corporation Sony Computer Entertainment sold it to investment company Inception Acquisitions, where it continues to develop and publish the game under its new name, Daybreak Game Company.

The game is set in an alternate future 500 years after the events of the first EverQuest, and is meant to run alongside its predecessor without interfering with the original story. It features characters and locations from the original that have been altered by centuries of war and cataclysmic destruction. While the title did receive favorable reviews upon release, it was notably less influential to the genre than the previous installment, and it faced heavy competition from other MMORPGs, such as World of Warcraft, which was released two weeks after EverQuest II. While originally subscription-based since its launch, a free-to-play version with its own dedicated server was released in July 2010 called EverQuest II Extended. In November 2011, the subscription service was cancelled in favor of making all remaining servers free-to-play with microtransactions as the revenue stream.

›Story

EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off.

The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky.

EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Within EverQuest II, each player creates a character to interact in the 3D, fictional world of Norrath. The character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players. The game also has a 'tradeskill' system that allows players to create items for in-game use. Players can make items such as spells, potions, armor and many other items.

The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain experience and levels, partially from players completing special tasks called Heritage quests, but primarily from guild-oriented quests and tasks called "writs", and gaining guild experience by killing epic monsters.

Development

SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest. It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book). This allows both development teams to pursue whatever direction they want to take without impacting the other, and allows players of the original EverQuest to continue receiving updates without forcing players down a specific path. In that sense, they are two completely separate games bound together by name only. Players of the original EverQuest will find many familiar places and characters, as well as "heritage items" that are similar in name and function to items known from EverQuest and can be gained via heritage quests.

In Europe, the game was published by Ubisoft, followed by Koch Media. As of 2010 it lacks any European publisher and is distributed in Europe only as a digital download.

Reception

EverQuest II had mostly positive reception from critics, earning an 83 out of 100 average score from aggregate review website Metacritic. Many reviewers compared the title to the original EverQuest, which was viewed as one of the best and most influential examples of the genre. Greg Kasavin of GameSpot said that EverQuest II isn't the massive step for the genre that its predecessor was, but it can still be a fun and addictive online role-playing experience that provides to offer for new and experienced players. Mario Lopez of GameSpy commented that it was "much more inviting, convenient, and forgiving" relative to the first game, but that it was less groundbreaking.

The reviewer would find that the breadth of voice acting, however, was its biggest advancement. Lopez would ultimately declare that EverQuest II was "extremely fun to play, frequently rewarding, and designed with just the right amount of user convenience in mind".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows8 November 2004Worldwide

Editions and related releases

Downloadable content
EverQuest II: The Fallen DynastyEverQuest II: The Bloodline ChroniclesEverQuest II: The Splitpaw Saga
Expansions
EverQuest II: Desert of FlamesEverQuest II: Destiny of VeliousEverQuest II: Tears of VeeshanEverQuest II: Echoes of FaydwerEverQuest II: Altar of Malice - Collector's EditionEverQuest II: Sentinel's FateEverQuest II: Altar of MaliceEverQuest II: Kingdom of SkyEverQuest II: Chaos DescendingEverQuest II: Rise of KunarkEverQuest II: Chains of EternityEverQuest II: The Shadow OdysseyEverQuest II: Terrors of ThalumbraEverQuest II: Planes of ProphecyEverQuest II: Age of DiscoveryEverQuest II: Kunark Ascending

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Description adapted from its source, CC BY-SA 4.0.