Ludography
96/100
Players49 ratings
67/100
Critics1 review
Ultima Online cover

1997 · Origin Systems · MMORPG · Role-playing

Ultima Online

Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. It is responsible for grandfathering the genre of the MMO, and showing the industry that MMO's were the next era of gaming.

Released
24 September 1997
Platforms
Windows
Genres
MMORPGRole-playing
Developers
Origin Systems
Publishers
Electronic Arts
Modes
MMO
Perspective
Bird view / Isometric
Themes
ActionFantasyBusinessSandboxOpen world

About

Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.

Set in the Ultima universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack, and dozens of free content updates. The release of Kingdom Reborn in 2007 brought a new game engine with upgraded visuals.

›Story

During the earliest span of the age of darkness; found in the writings of only the most aged of manuscripts, lived a world born of mystic arts and ancient sorcery: Sosaria. Despite Sosaria's enchanted origins, it's people shunned magic, for it's very use corrupted the souls of the unwary. But one man dared to awake the slumbering powers of Alchemy. Twisting the awesome power of the Gem of Immortality to his will, and binding all of Sosaria to his corruption: Mondain the Wizard.

His power was absolute, as the whole of the planet was gripped in his cruel embrace. Only the appearance of a stranger saved Sosaria from impending destruction. From whence he came, no one knows; but his strength and his courage were without peer. In this stranger, lied Sosaria's only hope; Only a traveler from the stars could release this world from Mondain's vile stranglehold.

He would prove himself a savior; shattering the Gem of Immortality, and defeating Mondain. But... A deeper and more sinister evil was released with the destruction of the Gem; For Sosaria was not free of the stone's power. The planet was still bound to the Jewel's magic, even as it laid shattered on the floor of Mondain's Castle.

For within each shattered remnant of the jewel, dwelled a perfect likeness of Sosaria... Thus is the world in which you are born, live, and die. Britannia, that was once Sosaria, now exists as a thousand worlds; each with it's own peoples, history and destiny. This Britannia is but one of many, in the multiverse that is: Ultima Online.

Keywords

  • orcs
  • medieval
  • magic
  • grinding
  • 2d
  • guild
  • summoning support
  • fairy
  • undead
  • online
  • snow
  • mining

Media

The articlegameplay, story, development, reception

Gameplay

Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Since it was partially designed as a social and economic experiment, the game designers had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games.

Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. The second world was the "Lost Lands", often referred to by players as T2A due to the expansion's name, "The Second Age", with additional land, dungeons, creatures, and terrain. The third was Trammel, which was a mirror of the original Ultima Online map. The release of Trammel led the developers to distinguish the original world by making the environment more grim and naming it "Felucca".

Development

5 million. Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online, Neverwinter Nights (the AOL version) and Meridian 59; however, Ultima Online significantly outdid these games, in both graphics and game mechanics. Garriott commented that "it was very important to us that Ultima Online be a game with a theme, and story, and quest - and then support larger, grander activity.

We don't want it to be just player controlled and dominated; we want it to be an Ultima experience, with all the qualities that people expect from that. Ultima Online will be, I believe, the very first ever completely virtual world for the mass public to go live out alternate lives in." The goal was to offer the player as much freedom as possible.

Reception

Next Generation reviewed the game, rating it four stars out of five, and stated that "it's a very big world in there, full of lots of exciting things to try and accomplish, with more to be added over time and lots of real people around to know you did them. Brittania is what you make of it. Have fun." GameSpot rated the game 4.9 of 10.

Internal sales predictions for Ultima Online were low, as Electronic Arts president John Riccitiello remarked that Ultima "was never a big franchise." According to an Origin Systems employee, the game's expected maximum subscriber count was 15,000 users. However, Stefan Janicki of GameSpot later noted that it "quickly became one of the most commercially successful games ever". CNNMoney similarly declared it a "watershed event" and the first major hit in the Internet-only game genre.

Legacy

Two sequels were planned by Electronic Arts, but both were canceled during development so that more focus could be spent on the original.

Ultima Online 2, later renamed Ultima Worlds Online: Origin was announced in 1999. It was to add steampunk elements to the fantasy setting, set in a world where the past, present and future of Sosaria were merged by a mistake made by Lord British while attempting to merge the shards of the Gem of Immortality. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. It was cancelled in 2001 before its release, citing the competitive nature of the massively multiplayer online gaming market—Electronic Arts feared the sequel would harm Ultima Online's subscription numbers. Some of the monsters and art made for the game were later used in the Ultima Online expansion Lord Blackthorn's Revenge.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 September 1997Worldwide

Editions and related releases

Expansions
Ultima Online: Kingdom RebornUltima Online: Time of LegendsUltima Online: The Second AgeUltima Online: Lord Blackthorn's RevengeUltima Online: Mondain's LegacyUltima Online: RenaissanceUltima Online: Third DawnUltima Online: Samurai EmpireUltima Online: Stygian AbyssUltima Online: Age of Shadows

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.