Ludography
Every Extend Extra cover

2006 · Remake · Q Entertainment · Arcade · Puzzle

Every Extend Extra

PlayStation exclusiveRemake

In Every Extend, players control a ship with the only ability to detonate itself. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction.

Released
13 August 2006
Platforms
PlayStation Portable
Genres
ArcadePuzzleRhythm
Developers
Q Entertainment
Publishers
Bandai
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Country
Japan
Age ratings
PEGI 3ESRB E

About

Every Extend is series of puzzle shoot 'em up video games primarily developed by Q Entertainment. The series began with a 2004 freeware game of the same name (also known as E2) for Windows, which was a personal project by Kanta Matsuhisa under the "Omega" pseudonym. Q Entertainment discovered the game online and approached Matshisa to develop a remix version. The remix version was developed for the PlayStation Portable and was released in 2006, titled Every Extend Extra (or E3). In 2007, Q Entertainment developed and released a sequel on the Xbox 360 titled Every Extend Extra Extreme (or E4).

Keywords

  • abstract
  • boss fight
  • abstract art style
  • suicide
  • synaesthesia
  • game sharing

Media

The articlegameplay, story, development, reception

Gameplay

In Every Extend, players control a ship with the only ability to detonate itself. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction. The goal is to destroy the maximum number of ships on screen by positioning and detonating at the right moment, setting off a chain reaction of explosions and earning combo bonus.

The first enemy in a chain is worth 10 points and each successive blast doubles in value up to a maximum of 2560 points. Blowing oneself up takes away from one's overall 'stock' of lives. Additional lives are gained after a certain number of points have been obtained. The requirement to obtain lives increases after each new life gained.

Development

Every Extend was developed by Kanta Matsuhisa. He took inspiration from Tetsuya Mizuguchi's own Rez when developing the game. The game began as a contest entry and took three months for Matsuhisa to develop. Matsuhisa spent the first month using DirectX for the first time and Windows program to draw 3D polygons and exercising model techniques.

The next month involved making the prototypes and testing them with Matsuhisa's friends. The third and final month was spent creating finishing parts, making the boss and two levels. During the time developing the game, Matsuhisa was balancing life in college and didn't go to campus much as a result.

Reception

Every Extend Extra was positively received among critics. The game earned an aggregated score of 74 out of 100 on Metacritic based on 45 reviews. Edge magazine awarded the game 8/10 in their October 2006 issue. They cited an obtuse initial learning curve and a "defiant obscurity and the resulting barrier to entry" as its main hindrances, but concluded that, overall, the game was "an undeniably exhilarating dance".

Pocket Gamer had also gave the same rating of 8 out of 10, describing the game as "Effortlessly stylish, engagingly simple but deep and beguiling" IGN complimented the game for doing fine job of mixing arcade action with the depth of a serious puzzle game, however noted that it could use more stages and a greater range of difficulty modes." Eurogamer gave similar complaints including their own complaints on the difficulty curve, but gave still gave the game praise, rating it an 8 out of 10 and stating "Every Extend Extra is another triumph of fast-paced puzzle gameplay" GameSpot gave the game a lesser score of 7 out of 10, stating, "concept is kind of interesting, but the novelty wears out after a couple of rounds." However also complimented the game for the ability to grabbing their attention with its outstanding presentation.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable13 August 2006Japan · North America 7 November 2006 · Australia 5 February 2007 · Australia 9 February 2007

Editions and related releases

Expanded editions
Every Extend Extra Extreme
Part of
Every Extend
Built on it
Every Extend Extra Extreme
Remake of
Every Extend

Games like this

Collections3 collections

Platform libraries

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.